top of page

Age of Wonders Clone

The content below is inspired from a lot of fantasy games and my interest in High fantasy in general. Age of Wonders, Age of Empires are the primary inspiration sources, wherein I have tried to list down the units, unit details, race details, magic spheres & spells details. This can be improved and will be improved asI see the need to do it. This material can be used by any fantasy game but after consulting with me and giving me due credit as well as monetary compensation. 

​

Exemplary Races: - 1) Want to Spread Good into the World

                                2) Organized and Devoted

                                3) Protects the Weak & Vanquishes Evil without Mercy

                                4) Somewhat Uppity & Arrogant to Neutrals

Pure Good Races: - 1) Want to Preserve Goodness in the World

                                2) Easy Going but Faithful

                                3) Helps the Weak & Defends against Evil

                                4) Polite to Neutrals

Good Races: -         1) Want to live & let live

                                2) Relaxed, Chaotic but Virtuous

                                3) Gives Sanctuary to the Weak & Supports Crusades

                                4) Easy going with everyone except Pure Evil

​

Evil Races: -            1) Want to Spread Evil into the World

                                2) Tyrannical & Perverse

                                3) Enslaves & Massacres Innocent without Mercy

                                4) Treats Neutrals with Brutality

Bad Races: -            1) Wants to Prevent the Onslaught of Good Virtues

                                2) Sinfully Violent & Corrupt

                                3) Brutally rule other races without mercy

                                4) Treats Neutrals with with Contempt & Deception

Shady Races: -        1) Wants to exploit the weak with or without the tyrant

                                2) Debased & Deceitful

                                3) Corrupts the good with perverse speed

                                4) Treats Neutrals with Suspicion & Selfishness

Pure Neutral Races: - 1) Wants to staunchly remain impervious to external morality

                                   2) Steadfast & Industrious

                                   3) Obeys Treaties and Trades Protection for Money

                                   4) Treats everyone else with Suspicion

Neutral Races: -      1) Usually remain neutral but are swayed by extreme preaching & bribes

                                2) Chaotically Neutral & Selfish

                                3) Gives refuge & can attack others for money

                                4) Treats ideological empires & individuals with suspicion

Shaky Neutral Races: -  1) Only remain neutral when not preached or bribed

                                       2) Easy going & Gullible

                                       3) Often sides with whoever can approach them first

                                       4) Treats no one with suspicion

The Exemplary Races

​

Geats [Humans of Races with Divine Blood]

High Elves [Star and Sun Elves, Purebloods of Thymiscra]

Fairies [Secretive Fey Creatures of Ascalonian Forest Caves ]

Azracs [Arcane Desert Humanoids born from Fire and Dust]

​

The Pure Good Races

​

Wood Elves [Rengenade Elves born from Garden of Avalon]

Mountain Dwarves [Hardy Dwarves living in Iron Peaks]

Halflings [Short humanoid farmers living in the fertile areas]

Syrons [Silver hued otherworldly, electric beings of Swamps]

​

The Good Races

​

Cave Dwarves [Traders & Miners of the Underhill Caverns]

Gnomes [Dispassionate Scientists and Magicians of Caves]

Frostlings​ [Cold, Theocratic humanoids born of Ice and Snow]

The Evil Races

​

Demoniacs [Humans of All Races with Demonic Blood]

Dark Elves [Pit and Night Elves, of Underground Caverns in Naggroth]

Shadelings [Shadowy Alienesque Creatures from a Different Plane]

Reptilians [Shapeshifting Snake Men/Walking Lizards & Ancient Slaan]

​

The Bad Races

​

Blood Elves [Demonic Elves who live in Volcanic Cave Temple Cities]

Orcs [Barbarous and Savage Grey/Greenskins from Cold Deserts]

Goblins [Crafty and Noxious little turds from Wastelands & Burrows]

Skaven [Underground Race of Ratmen who thrive on human waste]

​

The Shady Races

​

Beastoids [Experimental Mutations & Cross Breeds, Animalistic]

The Undead [Animated Bones, Reanimated Corpse & Vampires/Liches ]

Trolls [Long Limbed Strong Race of Darkness and Desolate Areas]

The Pure Neutral Races

​

Aryans [Forest Dwelling Vedic Pastoralists & Farmers]

Nephaelm [Warlike Foothills Based Fair-Skinned Humans]

Americans [Nomadic Shamanistic Plainsmen of Urgaoth]

Dravidians [ Dusky, Advanced Idol Worshippers of Epakka ]

​

The Neutral Races

​

Orientals [Spiritual Order Humans of Eastern Fertile Lands]

Semites [Desert Dwelling Fanatic Monotheistic Nomads]

Negroes [Dark Skinned Shaministic Swamp Dwelling Folk]

Felines [Descended from Cats & tigers, Desert Mountains]

​

The Shaky Neutral Races

​

Vanar [Descended from Apes, Strong and Live in Hills]

Aboriginals [Dark-Skinned Spiritualists on the Southern Plains]

Uralics [Snow Dwelling  Hardy Eskimos who thrive on Hunting]

Good Sub Races

​

Geats:                        Archons, High-Folk, Godlike

High Elves:                Thunder Elves, Star Elves, Moon Elves

Fairies:                      Brownies, Pixies, Sprites

Azracs:                      Solaroids, Fire Folk, Dustmen

Wood Elves:              Forest Elves, Wild Elves, Eladrin

Mountain Dwarves:   Shield Dwarves, Stone Dwarves, Lavaborn

Halflings:                   Hobbits, Heiblings, Lightfoots

Syrons:                      Sharkfolk, Greys, Cyrogenians

Cave Dwarves:          Surfacers, Mudelibings, Polemicists

Gnomes:                    Svinflebin, Husnocks, Re'Ol 

Frostlings:                  Ice Folk, Snowrians, Haystaurae

​

​

Evil Sub Races

​

Demoniacs:       Tieflings, Fiendae, Infernals                   

Dark Elves:        Pit Elves, Night Elves, Murky Elves

Shadelings:        Shadow Demons, Hivescrae, Covenatians        

Reptilians:         Slaan, Yuan-Ti, Lizardfolk

Blood Elves:      Volcanic Elves, Plasmicians, Vampiric Elves

Orcs:                  Tuskae, Black Orcs, Grey Chargers 

Goblins:             Snotlings, Hobgoblins, Kelpuscae

Skaven:              Rautaie, Grey Mice, Plague Bearers

Beastoids:          Centaurs, Minotaurs, Arakocra  

The Undead:     Corporeal, Spirit, Reanimated Bones

Trolls:                Cave Trolls, War Trolls, Spirit Trolls

​

​

                            Neutral Sub Races

​

Aryans:                Vedics, Scythians, Hellenes                   

Nephaelem:        Helvetii, Antes, Goths

Americans:          Aztecs, Mayans, Plainsmen        

Dravidians:          Omanese, Cholas, Indus Elders

Orientals:               Han, Yamato, Okjeo

Semites:                 Cannanites, Assyrians, Bedouins

Negroes:                Zulus, Ethipoids, Hamites

Felines:                  Tigrans, Raitae, Nomads

Vanar:                     Apeoids, Languroids, Reech

Aboriginals:           Veddoids, Islanders, Dreamscapers 

Uralics:                Eskimos, Laplanders, Cro Magnons

​

HIGH ELVES

 

HEROES

​

Sun Lord

Pale Knight

Starscaper

​

UNITS

​

High Elf Royal Guardsman​*

High Elf Legionnaire

High Elf Marksman

Avoral Hawk

Azure Ox

​

High Elf Paladin

High Elf Enchanter

White Tiger*

Guardian Spirit

​

High Elf Stargazer*

High Elf Eternal Guard

Pristine Unicorn

​

Empyrean Lion

Lunar Spirit*

​

Crystal Dragon

​

WOOD ELVES

 

HEROES

​

Beastmaster

Forest Lord

Arch Druid

​

UNITS

​

Wood Elf Glade Stalker​

Wood Elf Longbow*

Wood Elf Blade Dancer

Dryad​

Staelgar

​

Wood Elf Highborn

Wood Elf Druid

Leshy

Wood Elf Ranger​*

​

Wood Elf Waywatcher

Mantis*​

Wood Elf Hawk Rider

​

Ent

Branchwraith*

​

Emerald Dragon

​

GEATS

 

HEROES

​

Champion

High Justice

Patron Saint

​

UNITS

​

Geat Crusader*

Geat Bolter

Geat Martyr

Spirit Puppet

Nymph

​

Geat Saint

Geat Cavalier*

War Mastiff

Furies

​

Geat Battle Chariot*

Holy Ghost

Geat Templar

​

Titan*

Valkyrie

​

Angel

HALFLINGS

​

HEROES

​

Sheriff

Farmer's Leader

Meadow Priestess

​

UNITS

​

Halfling Slinger

Halfling Conscript

Halfling Rogue

Nymph

Bronze Porcupine

​

Halfling Cleric

Halfling Pony Rider

Satyr

Centaur

​

Halfling Eagle Rider

Halfling Leprechaun

Arcane Meadow Ram

​

Green Man

Hippogryff

​

Gryphon

FAIRIES

​

HEROES

​

Godmother

Pari

Thumb Lord

​

UNITS

​

Fairy Duster

Fairy Spirit Channeler

Fairy Prickster

Gremlin

Living Vine

​

Fairy Cleric

Fairy Diviner

Tengu

Catoblepas

​

Fairy Ethereal

Shambling Mound

Tymora's Chosen

​

Brownie

Throne Spirit

​

Golden Dragon

AZRACS

​

HEROES

​

Overseer

Spirit Master

Protector

​

UNITS

​

Azrac Palace Guard

Azrac Helio Warrior

Azrac Slinger

Azrac Archer

Amphisbaena

​

Azrac Choachyte

Azrac Camel Rider

Djinn

Fanatic

​

Pyramid Scribe

Red Rhino

Desert Hunter

​

Solar Vapors

Si'lat

​

Yaka Avatar

FROSTLINGS

​

HEROES

​

Handmaiden

Earl

Obshcheye

​

UNITS

​

Snowscaper

Harpooner

Dire Penguin

Wasset

Snowman

​

Winter Wolf

Evoker

Polar Bear Rider

Frost Queen

​

Yeti

Mammoth Rider

Zbruch Idol

​

Frost Giant

Nordic Glow

​

Ice Dragon

SYRONS

​

HEROES

​

Uranaus

Obstfuhrer

Damdaaz

​

UNITS

​

Syron Shocker

Syron Trident Wielder

Syron Prospector

Kappa

Sharkman

​

Syron Spellbinder

Syron Runner

Needler

Syron Dolphin Rider

 

Changeling

Colossus

Luminous Spirit

​

Soul Arbiter

Forceship

​

Time Warper

MOUNTAIN DWARVES

​

HEROES

​

Warchief

Stone Lord

Lava Sage

​

UNITS

​

Mountain Dwarf Slinger

Mountain Dwarf Pole Axe

Mountain Dwarf Brawler

Oread

Mountain Goat

​

Mountain Runemaster

Mountain Dwarf Boar Rider

Yale

Wendigo

​

Giant

Thane

Hill Spirit

​

Steam Tank

Mountain Dwarf Paragon

​

Silver Dragon

BLOOD ELVES

​

HEROES

​

Overlord

Cultist

Blood Mage​

​

UNITS

​

Blood Elf Rager

Blood Elf Deadeye

Blood Elf Slayer

Corrosive Ooze

Vampiric Mist

 

Blood Elf Pishogue

Blood Elf Death Knight

Pishaach

Doppleganger

 

Blood Elf Diabolist

Blood Elf Blackguard

Sand Maggot

 

Kraken

Kruthik

​

Aqrabuamelu

SKAVENS

​

HEROES

​

Plague-Bearer

Toxicologist

Grum-Gog's Bearer

​

UNITS

​

Skaven Phagocyte

Skaven Looter

Skaven Slime Thrower

Diseased Rat

Giant Chameleon

​

Fetid Ritualist

Blight Mole Rider

Plague Champion

Noxious Catapult

​

Skaven Infector

Slime Pudding

Mapinguari

​

Blemmeyes

Abarimon

​

Balor

SHADELINGS

​

HEROES

​

Yog-Sthoth

Azaghoth

Niggurath

​

UNITS

​

Larva

Alien Spawn

Alien Spitter

Alien Crusher

Stalker

​

Stag Mount

Brain

Mind Flayer

Alien Tormentor

​

Alien Ethereal

Harvester

Elder Brain

​

Yig

Ygolonac

​

Cthlthlu

DARK ELVES

​

HEROES

​

Warlock

Dreadlord

Scourge​ Master

​

UNITS

​

Dark Elf Nightguard

Dark Elf Bleaksword

Dark Elf Darkshard

Lady of Pain

Doom Spinner

​

Dark Elf Sorceress

Dark Elf Executioner

Harpy

Shade Assassin​

​

Dark Elf Spider Queen

Shadow

Incarnate

​

Dark Elf Magister

Faceless

​

Shadow Dragon

DEMONIACS

​

HEROES

​

Heretic

Daemon Master

Demonologist

​

UNITS

​

Demoniac Doomguard

Demoniac Baneshot 

Imp

Gog

Lamassu

​

Demoniac Diabolist

Demoniac Nightmare

Tormentor​

Hell Hound

​

Demoniac Incubus

Efreeti

Pit Fiend

​

Demoniac Succubus

Primus Exarch

​

Arch-Fiend

ORCS

​

HEROES

​

Totemist

War Chief

Assaulter

​

UNITS

​

Orc Razorbow

Orc Charger

Orc Scavenger

Durronger

Kobold

​

Orc Shaman

Orc Heavy Cavalry

Doom Bat

Crazed Squig​

​

Orc Warlord

Orc Assassin

Devourer

​

Orc Witch Doctor

Cyclops

​

Black Dragon

​

GOBLINS

​

HEROES

​

Toxician

Bog Captains

Tunnel Howlers

​

UNITS

​

Goblin Mine Guard

Goblin Darter

Goblin Bomber

Squigling

Rabid Wolf

​

Goblin Soothsayer

Goblin Wolf Rider

Toxic Beetle

Ogre

​

Goblin Butcher

Goblin Wyvern Rider

Sonic Caterpillar

​

Karagh

Night Goblin

​

Rust Dragon

REPTILIANS

​

HEROES

​

Lustrian

Yucatec

Bwana

​

UNITS

​

Reed Serpent

Lizardman Slasher

Lizardman BowWielder

Giant Slug

Skunk Ape

​

Yuan Ti Priest

Lizardman Frog Rider

Lurker

Fiery Salamander

​

Pureblood Sorcerer

Yuan Ti Abomination

Anaconda

​

Naga Duelist

Lernean Hydra

​

Baisilisk

TROLLS

​

HEROES

​

Kahuna

Aghori

Pawang

​

UNITS

​

Troll Stone Thrower

Troll Basher

Troll Clubber

Black Slime

Decay Beast

​

Troll Shaman

Cold One Cavalry

Half Troll Goblin

Bull Chariot

​

Spirit Troll

Kamaitachi

Brown Wyvern

​

Manticore

Lou Carcolh

​

Urobus Worm

ARYANS

​

HEROES

​

Equite

Avestan

Pandit

​

UNITS

​

Daylami Hoplite

Paighan Peltast

Kamandaran Bowman

Gandharva Spirit

Ashvamedha

​

Magus

Cataphract

Zephyr

Maharathi​

​

MahaRishi

Elephant Archer

Inmortal

​

Sanyasi

Garuda

​

Avatar

​

FELINES

​

HEROES

​

Desert Wanderer

Sand Evocator

Mirage Warrior

​

UNITS

 

Puma

Feline Dragonbreath

Feline Imperial Guard

Feline Javeline Thrower

Giant Scorpion

​

Amphisbaena

Feline Elder

Feline Sand Raider

Feline Prowler

​

Feline Conjurer

Cockatrice

Sila Jinn

​

Claw Viper

Temple Guard Lion

​

Kukulkan

NEPHALEM

​

HEROES

​

Duke​

Jarl

Friar

​

UNITS

​

Saxon Huskarl

Welsh Bowman

Highlander

Viking Berserker

Genoese Crossbowman

​

Frankish Chevalier

Roman Augur

Swiss Pikeman

Human Musketeer

​

Canon

Chaplain

Heavy Infantry Dopplesoldner

​

Seraphim

Doom Wolf

​

Divine Champion

NEGROES

​

HEROES

​

Ubukhosi​

Tahantama

Nehsyu​

​

UNITS

​

Poison Darter

Gem Diver

Impi Spearman

Nubian Archer

Arrow Frog

​

Mganga Ritualist

Cannibal

Zebra Cavalry

Mud Statue

​

Vodoo Shaman

Alligator Chariot

Lesser Slaan Warrior

​

Crocodile Cryptoid

Greater Slaan Prophet

​

Sea Serpent

ORIENTALS

​

HEROES

 

Noburu

Gaogui

Seongjigja

​

UNITS

​

Han Spearman

Qin Archer

Changdao Swordsman

Baku (Dream Eater)

Qilin (Omen Passer)

​

Shaolin Monk

Samurai

Keshik (Cavalry)

Xiao (Flying Ape)

​

Steppe Rider (Magudai)

Nine Headed Bird (Feng Huang)

Shaolin Grandmaster

​

Yamato no Orochi

Confucian Sage

​

Eastern Dragon

SEMITES

​

HEROES

​

Nabi

Waaris

Eskry

​

UNITS

​

Moor Spearman

Hashashin

Mubarizun

Bedouin

Puma

​

Rabbi

Turkomen

Mameluke

Solomon's Shamir

​

Dervish

Roc

Marid

​

Semitic Prophet

Levithan

​

Mirage Sphinx

DRAVIDIANS

​

HEROES

 

Talapati

Nadapu

Paynam

​

UNITS

​

Villaligal

Chola Warrior

Parantaka-Kongavalar

Mauler

Green Antelope

​

Aiyyar Priest

Rompo

Nair Rider

Swashbuckler

​

Murugan Disciple

Kalirpyerattu Monk

War Elephant

​

Weretiger

Sharabha

​

Siddhaa

VANAR

​

HEROES

​

Rhesus-Lord

Kong Macque 

Venerable Lang

​

UNITS

​

Vanar Stone Thrower

Vanar Clubman

Vanar Bowman

Langoor

Monkey

​

Vanar Chanter

Vanar Bear Rider

Werebear

Devotii

​

Battle Gorilla

Mandrill

Vanar Priest

​

Demogorgon Fanatic

Su Monster

​

King Kong

CAVE DWARVES

​

HEROES

​

Prospector

Explorer

Tunneler

​

UNITS

​

Cave Dwarf Pistoleer

Cave Dwarf Defender

Cave Dwarf Tunneler

Longbeard

Arawn

​

Cave Dwarf Forge-Priest

Cave Dwarf Mole Rider

Repeater Scorpion

Lava Beast

​

Silverbeard

Golem

Cave Dwarf Balloon

​

Thatmurgist

Ancestral Spirit

​

Magma Dragon

GNOMES

​

HEROES

​

Svinfleblin

Taurenian

Deep Wizard

​

UNITS

​

Gnome Pistoleer

Gnome Knife Thrower

Gnome Spear Wielder

Brownie

Giant Mushroom

​

Gnome Illusionist

Gnome Varg Rider

Obsidian Gargoyle

Gnome Arquebus

​

Steam Punk Vehicle

Drilling Chariot

Gnome Master Mage

​

Gnome Sheriff

Maia Atman

​

Organic Forceship

BEA​STOIDS

​

HEROES

​

Clan Hero​

Hunter

Shaman

​

UNITS

​

Gnoll

Troglodyte

Goatman

Carrion Stalker

Werecat

​

Beholder

Daemon Bird

Minotaur

Werewolf

​

Medusa

Gorgon

Otyugh

​

Chimera

Illithid

​

Tarrasque

THE UNDEAD

​

HEROES

​

Elder Necromancer

Death Knight

Reanimator

​

UNITS

​

Skeleton Warrior

Zombie

Ghost

Spectre

Wraith

​

Wight

Necromancer

Headless Rider

Shrieker

​

Bone Horror

Revenant

Mummy

​

Vampire

Lich

​

Grim Reaper

ABORIGINALS

​

HEROES

​

Bussamarai

Calyute

Wirrpanda

​

UNITS

​

Stone Thrower

Clubman

Spearman

Boomeranger

Bunjil Hawk

​

Dreamer

Bunyip

Sioux Two Face

Mishibizhiw

​

Katshituashku

Uktena

Soul Dancer

​

Rainbow Snake

Baiame Avatar

​

Dirawong Inivisible Spirit

AMERICANS

​

HEROES

​

Lakota Chieftain

Sioux Warchief

Cherokee Shaman

​

UNITS

​

Plumed Archer

Jaguar Warrior

Inca Bolas

Trained Opossum

Armored Armadillo

​

Mapuche Clubman

Maya Medicine Man

Jaguar Cavalry

Cherokee Rifleman

​

Aztec Werejaguar

Holcan Chariot

Navjao Skinwalker

​

Iroqouios Flying Head

Camaztoz Bat

​

Thunderbird

URALICS

​

HEROES

​

Luonto

Väinämöinen

Ilmarinen

​

UNITS

​

Sami Trapper

Eskimo Hatchet Thrower

Lapp Recurve Bowman

Arctic Pig

Land Seal

​

Finnic Shaman

Boyar Charger

Tame Grizzly

Haltija Spirit

​

Polar Bear Cavalry

Lapp Animist

Leitie Knight

​

Barbegazi

Inuit Shapeshifter

​

Kuraokami

Magic Spheres [Spells]

​

Celestial [Energies from the Heavens, doing "Radiant" damage type, summoning celestial or divinely inspired beings, focusing on buffing, healing, rejuvenating the land & cure]

Arcane [Energies from the Winds of Magic, damage type "Magic", summoning arcane beings & constructs, focusing on controlling crowds, creating weapons & defending ]

Demonic [Energies from the Nether Realms, doing "Corruption" damage, summoning demonic fiends, focusing on direct damage, terrorizing, soul harvest & tyrannical control]

Air [Energies from the Elemental sphere of Air, doing "Shock" damage, summoning beings associated with air & lightning, focusing on movement, damage reduction & control

Water [Energies from the Elemental sphere of Water, doing "Freeze" & "Physical" damage, summoning oceanic beings, focusing on healing, buffing and hindering opponents]

Fire [Destructive Energies of Fire, doing "Burn" damage, summoning explosive & fiery beings, focusing on mass damage, removal of illusion, & town buffs on training]

Earth [Stable Energies of Earth, doing "Rot"& "Physical" damage, summoning Slow & Tough beings, focusing on defences, spell protection and siege magic]

Death [Death giving Energies of Underworld, doing "Cursing" damage, renaimating undead beings, focusing on weakening, direct damage & creating beings from enemy]

                                                                                                                               Magic Spells [6-5-4-3-2-1]

​

Life                                        Earth                                       Air                                        Fire                                        Arcane                                                 Death 

Radiance                               Stoning                                  Vaporize                                Sparks                                   Remove Enchantment                         Death Ray

Summon Cherubim              Harden                                    Watcher                                Ignition                                 Dispel Illusion                                      Sap Essence

Divine Blessing                     Entangling Vines                    True Sight                             Summon Fire Sprite              Magic Missile                                      Reanimate Bones

Holy Word                            Change Terrain                       Call Lightning                       Blazing Vision                       Summon Magic Servant                       Rot

Dispel Darkness                   Summon Wild Boar                 Summon Sylph                     Flaming Arrow                      Arcane Armour                                     Unholy Darkness

Sanctuary                             Pathfinding                               Seeker's Way                        Oilskin                                 Enchant Weapon                                  Black Sleep

​

Recall Spirits                        Summon Waspwort                  Electrify                               Fireball                                  Urban Spies                                          Dark Gift

Rejuvenate Land                   Earthquake                               Suffocate                            Firefly Swarm                        Alter Node                                            Unholy Rituals

Sacred Forests                     Barkskin                                    Favorable Winds                 Energize                                Bind Summoned                                   Disease Cloud

Exorcism                              Raise Terrain                             Levitate                                Anarchy                                Concussive Missiles                               Cursed Lands

Holy Bolt                              Enchanted Roads                     Summon Flying Scimitar     Warmonger                           Eldritch Aim                                           Shadow Cloak

​

Summon Life Elemental      Call of the Wild                         Farseeing                            Summon Fire Elemental       Summon Eldritch Abomination             Ghoulify

Martyrism                             Summon Earth Elemental         Thunder Storm                   Solar Domain                        Summoner's Boon                                 Undying Channels

Celestial Shields                  Fertility                                      Summon Air Elemental       Heat Wave                            Power Leak                                            Eternal Night

Elysian Vapor                       Regenerating Walls                   Mass Blur                            Great Withering                    Double Gravity                                      Profanity

​

Tranquillity                           Mass Slow                                  Precision                             Berserking Confusion           Cosmic Burst                                         Evil Omens

Resurgence                          Petrification                               Haste Domain                     Armageddon                        Special Surgery                                     Draining Storm

Resurrect Champion            Gaia's Blessing                          Tornado                              Summon Flaming Behemoth Disjunction                                            Undead Plague

​

Prayer                                   Summon Ancient Wyrm            Bestow Flight                     Meteor Storm                         Martial Transformation                         Summon Night Stalker

Consecration                       Giant Strength                          Quicken Ageing                  Sacrifice                                  Mirror Image                                        Unminding

​

Summon Arch-Angel            Nature's Way                            Summon Sky Drake             Slayer Might                          Summon Arcane Warrior                      Brain Rot

​

Unit Stats [Elemental, Magical, Natural]

                                     Accuracy  Dodge  Armour  Hitpoints  Speed  Damage          Endr-Stat-Eff              Block Range/Shots  Attack-Speed

High Elf Royal Guard         6             3            3             17/17       4           3.5            20%, 15%, 18%              20%               -                    1/0.85 

Abilities: First Strike, Defender Stance, Noble Bond, Strike,  Walking. Weaponry: Fauchard, Tower Shield. Armour: Augmentin Chain Mail
Class: Anti-Cavalry Infantry. Description: Well Armed and Armoured Guard of the Palatial Section of the High Elven Capital. Comes exclusively from the High Elven District of Jaunschae.                                                                                 Thunder Elves favour this branch for conscription.

High Elf Legionnaire             6                3.5          3               17/17        4             4,4             20%, 15%, 18%                    -                    -                        0.75  

Abilities: Throw Pilum, Strike, Walking, Shocking Strike. Weaponry: Claymore, Pilum. Armour: Augmentin Chain Mail

Class: Heavy Infantry. Description: Shock troops of the High Elven army, Legionnaires form the bulk of any expedition or war. Trained regularly at the military barracks dotting the empire,                                                                     these mighty troops are slow but well armoured and strike faster than the armoured infantry of other races. Their long thin swords and pilum attacks are                                                                   among the most precise of any infantry.

High Elf Marksman                6                4             1.5             15/15       4.5           4               20%, 15%, 18%                   -                    5/12                   -  

Abilities:  Shoot Arrow, Walking, Silver Shot. Weaponry: Recurve Elven Bow Armour: Augmentin Reinforced Leather Armour

Class: Hard Shooter. Description: Expertly trained Elven archers, having learnt the ancient art of Elvenhan, the Archery of the Gods, these Marksmen are among the most damaging and fast                                                               shooters of all archers. Silver Shots are for magical or monstrous beasts, that are hard to damage the normal way.

Avoral Hawke                         5                5              0             12/12          5             2               18%, 25%, 28%                   -                    5/12                   -  

Abilities:  Shoot Arrow, Walking, Silver Shot. Weaponry: Recurve Elven Bow Armour: Augmentin Reinforced Leather Armour

Class: Scout. Description: Native to the continent of Ulthuan, Avoral Hawks are small, fast and intelligent birds which have the ability to blink in and out of this dimension for a tiny bit. Their constant fluttering of their wings makes them hard to hit. However, their attacks aren't very strong, relying on dodging to survive longer.  

​

Wood Elf Glade Stalker     5             5            1.5           13/13      6           2               18%, 14%, 22%                 -                 -                     1.1  

Abilities: Camouflage, Backstab, Throw Lure. Weaponry: Two Short Sword. Armour: Reinforced Hide Armour.

Class: Scout. Description: Lightly armoured, armed with twin daggers and a strong lure scent for entrapping their targets, Glade Stalkers inhabit the dark forests that are near the borders of                                                   Wood Elven forests and Human realms. 

Geat Crusader                   5.5          2.5          3.5          18/18       3.5           3.5            16%, 16%, 17%             15%

Abilities: Smite, Strike, Shield Block, Shield Bash, Sanctifier. Weaponry: Longsword, Kite Shield. Armour: Steel Splint Mail

Class: Heavy Infantry, Anti-Divine Magic. Description: Backbone of the Divine mission, Geat Crusaders smite evil with righteousness and use their shields well. They hate evil and mostly Archons fill these roles as they are physically stronger than others.

Halfling Slinger

​

​

​

​

​

                                                                                               Campaigns [ Race Choices ]

​

Halflings                                                                       Goblins                                                                            Vanar

Cave Dwarves / Frostlings                                           Skaven / Beastoids                                                          Uralics / Nephalem

Gnomes / Syrons :: Fairies / Wood Elves                    Orcs / Blood Elves :: Trolls / Reptilians                           Orientals / Americans :: Aryans / Dravidians

High Elves / Geats :: Azracs / Mountain Dwarves       Dark Elves / Demoniacs :: The Undead / Shadelings     Aboriginals / Negroes :: Semites / Felines

​

                                                                                    Possible Combinations

​

Halflings:- Cave Dwarves:- Gnomes:- High Elves [The Elitist Good ]

Halflings:- Cave Dwarves:- Gnomes:- Geats [The Justice and Righteousness ]

Halflings:- Cave Dwarves:- Syrons:- High Elves

Halflings:- Cave Dwarves:- Syrons:- Geats

Halflings:- Frostlings:- Fairies:- Azracs

Halflings:- Frostlings:- Fairies:- Mountain Dwarves

Halflings:- Frostlings:- Wood Elves:- Azracs

Halflings:- Frostlings:- Wood Elves:- Mountain Dwarves

​

High Elves: - Living in the Golden fields of Ulthuan, these magically adept and sparkling with lustre of nobility, High Elves are though to be the direct inheritors of Ancient Fey. They control 7 separate island cities with their capital at "Rellsfar".

Knotwillow :- The Far Eastern Island :- Home of the Thunder Elves, 

Derlarn :- The Southern, Mountainous Isle

Clintas :- The North-Western

Gilslad :- The South-Western

Rellsfar :- The Central, Biggest Isle

Mesanite :- Far Northern Isle

Kahlus :- South Eastern Island

bottom of page