
Intelligence empowers Imagination, Energy drives Action, Discipline channels it into the right direction
My Thoughts
Age of Wonders Clone
The content below is inspired from a lot of fantasy games and my interest in High fantasy in general. Age of Wonders, Age of Empires are the primary inspiration sources, wherein I have tried to list down the units, unit details, race details, magic spheres & spells details. This can be improved and will be improved asI see the need to do it. This material can be used by any fantasy game but after consulting with me and giving me due credit as well as monetary compensation.
Exemplary Races: - 1) Want to Spread Good into the World
2) Organized and Devoted
3) Protects the Weak & Vanquishes Evil without Mercy
4) Somewhat Uppity & Arrogant to Neutrals
Pure Good Races: - 1) Want to Preserve Goodness in the World
2) Easy Going but Faithful
3) Helps the Weak & Defends against Evil
4) Polite to Neutrals
Good Races: - 1) Want to live & let live
2) Relaxed, Chaotic but Virtuous
3) Gives Sanctuary to the Weak & Supports Crusades
4) Easy going with everyone except Pure Evil
Evil Races: - 1) Want to Spread Evil into the World
2) Tyrannical & Perverse
3) Enslaves & Massacres Innocent without Mercy
4) Treats Neutrals with Brutality
Bad Races: - 1) Wants to Prevent the Onslaught of Good Virtues
2) Sinfully Violent & Corrupt
3) Brutally rule other races without mercy
4) Treats Neutrals with with Contempt & Deception
Shady Races: - 1) Wants to exploit the weak with or without the tyrant
2) Debased & Deceitful
3) Corrupts the good with perverse speed
4) Treats Neutrals with Suspicion & Selfishness
Pure Neutral Races: - 1) Wants to staunchly remain impervious to external morality
2) Steadfast & Industrious
3) Obeys Treaties and Trades Protection for Money
4) Treats everyone else with Suspicion
Neutral Races: - 1) Usually remain neutral but are swayed by extreme preaching & bribes
2) Chaotically Neutral & Selfish
3) Gives refuge & can attack others for money
4) Treats ideological empires & individuals with suspicion
Shaky Neutral Races: - 1) Only remain neutral when not preached or bribed
2) Easy going & Gullible
3) Often sides with whoever can approach them first
4) Treats no one with suspicion
The Exemplary Races
Geats [Humans of Races with Divine Blood]
High Elves [Star and Sun Elves, Purebloods of Thymiscra]
Fairies [Secretive Fey Creatures of Ascalonian Forest Caves ]
Azracs [Arcane Desert Humanoids born from Fire and Dust]
The Pure Good Races
Wood Elves [Rengenade Elves born from Garden of Avalon]
Mountain Dwarves [Hardy Dwarves living in Iron Peaks]
Halflings [Short humanoid farmers living in the fertile areas]
Syrons [Silver hued otherworldly, electric beings of Swamps]
The Good Races
Cave Dwarves [Traders & Miners of the Underhill Caverns]
Gnomes [Dispassionate Scientists and Magicians of Caves]
Frostlings [Cold, Theocratic humanoids born of Ice and Snow]
The Evil Races
Demoniacs [Humans of All Races with Demonic Blood]
Dark Elves [Pit and Night Elves, of Underground Caverns in Naggroth]
Shadelings [Shadowy Alienesque Creatures from a Different Plane]
Reptilians [Shapeshifting Snake Men/Walking Lizards & Ancient Slaan]
The Bad Races
Blood Elves [Demonic Elves who live in Volcanic Cave Temple Cities]
Orcs [Barbarous and Savage Grey/Greenskins from Cold Deserts]
Goblins [Crafty and Noxious little turds from Wastelands & Burrows]
Skaven [Underground Race of Ratmen who thrive on human waste]
The Shady Races
Beastoids [Experimental Mutations & Cross Breeds, Animalistic]
The Undead [Animated Bones, Reanimated Corpse & Vampires/Liches ]
Trolls [Long Limbed Strong Race of Darkness and Desolate Areas]
The Pure Neutral Races
Aryans [Forest Dwelling Vedic Pastoralists & Farmers]
Nephaelm [Warlike Foothills Based Fair-Skinned Humans]
Americans [Nomadic Shamanistic Plainsmen of Urgaoth]
Dravidians [ Dusky, Advanced Idol Worshippers of Epakka ]
The Neutral Races
Orientals [Spiritual Order Humans of Eastern Fertile Lands]
Semites [Desert Dwelling Fanatic Monotheistic Nomads]
Negroes [Dark Skinned Shaministic Swamp Dwelling Folk]
Felines [Descended from Cats & tigers, Desert Mountains]
The Shaky Neutral Races
Vanar [Descended from Apes, Strong and Live in Hills]
Aboriginals [Dark-Skinned Spiritualists on the Southern Plains]
Uralics [Snow Dwelling Hardy Eskimos who thrive on Hunting]
Good Sub Races
Geats: Archons, High-Folk, Godlike
High Elves: Thunder Elves, Star Elves, Moon Elves
Fairies: Brownies, Pixies, Sprites
Azracs: Solaroids, Fire Folk, Dustmen
Wood Elves: Forest Elves, Wild Elves, Eladrin
Mountain Dwarves: Shield Dwarves, Stone Dwarves, Lavaborn
Halflings: Hobbits, Heiblings, Lightfoots
Syrons: Sharkfolk, Greys, Cyrogenians
Cave Dwarves: Surfacers, Mudelibings, Polemicists
Gnomes: Svinflebin, Husnocks, Re'Ol
Frostlings: Ice Folk, Snowrians, Haystaurae
Evil Sub Races
Demoniacs: Tieflings, Fiendae, Infernals
Dark Elves: Pit Elves, Night Elves, Murky Elves
Shadelings: Shadow Demons, Hivescrae, Covenatians
Reptilians: Slaan, Yuan-Ti, Lizardfolk
Blood Elves: Volcanic Elves, Plasmicians, Vampiric Elves
Orcs: Tuskae, Black Orcs, Grey Chargers
Goblins: Snotlings, Hobgoblins, Kelpuscae
Skaven: Rautaie, Grey Mice, Plague Bearers
Beastoids: Centaurs, Minotaurs, Arakocra
The Undead: Corporeal, Spirit, Reanimated Bones
Trolls: Cave Trolls, War Trolls, Spirit Trolls
Neutral Sub Races
Aryans: Vedics, Scythians, Hellenes
Nephaelem: Helvetii, Antes, Goths
Americans: Aztecs, Mayans, Plainsmen
Dravidians: Omanese, Cholas, Indus Elders
Orientals: Han, Yamato, Okjeo
Semites: Cannanites, Assyrians, Bedouins
Negroes: Zulus, Ethipoids, Hamites
Felines: Tigrans, Raitae, Nomads
Vanar: Apeoids, Languroids, Reech
Aboriginals: Veddoids, Islanders, Dreamscapers
Uralics: Eskimos, Laplanders, Cro Magnons
HIGH ELVES
HEROES
Sun Lord
Pale Knight
Starscaper
UNITS
High Elf Royal Guardsman*
High Elf Legionnaire
High Elf Marksman
Avoral Hawk
Azure Ox
High Elf Paladin
High Elf Enchanter
White Tiger*
Guardian Spirit
High Elf Stargazer*
High Elf Eternal Guard
Pristine Unicorn
Empyrean Lion
Lunar Spirit*
Crystal Dragon
WOOD ELVES
HEROES
Beastmaster
Forest Lord
Arch Druid
UNITS
Wood Elf Glade Stalker
Wood Elf Longbow*
Wood Elf Blade Dancer
Dryad
Staelgar
Wood Elf Highborn
Wood Elf Druid
Leshy
Wood Elf Ranger*
Wood Elf Waywatcher
Mantis*
Wood Elf Hawk Rider
Ent
Branchwraith*
Emerald Dragon
GEATS
HEROES
Champion
High Justice
Patron Saint
UNITS
Geat Crusader*
Geat Bolter
Geat Martyr
Spirit Puppet
Nymph
Geat Saint
Geat Cavalier*
War Mastiff
Furies
Geat Battle Chariot*
Holy Ghost
Geat Templar
Titan*
Valkyrie
Angel
HALFLINGS
HEROES
Sheriff
Farmer's Leader
Meadow Priestess
UNITS
Halfling Slinger
Halfling Conscript
Halfling Rogue
Nymph
Bronze Porcupine
Halfling Cleric
Halfling Pony Rider
Satyr
Centaur
Halfling Eagle Rider
Halfling Leprechaun
Arcane Meadow Ram
Green Man
Hippogryff
Gryphon
FAIRIES
HEROES
Godmother
Pari
Thumb Lord
UNITS
Fairy Duster
Fairy Spirit Channeler
Fairy Prickster
Gremlin
Living Vine
Fairy Cleric
Fairy Diviner
Tengu
Catoblepas
Fairy Ethereal
Shambling Mound
Tymora's Chosen
Brownie
Throne Spirit
Golden Dragon
AZRACS
HEROES
Overseer
Spirit Master
Protector
UNITS
Azrac Palace Guard
Azrac Helio Warrior
Azrac Slinger
Azrac Archer
Amphisbaena
Azrac Choachyte
Azrac Camel Rider
Djinn
Fanatic
Pyramid Scribe
Red Rhino
Desert Hunter
Solar Vapors
Si'lat
Yaka Avatar
FROSTLINGS
HEROES
Handmaiden
Earl
Obshcheye
UNITS
Snowscaper
Harpooner
Dire Penguin
Wasset
Snowman
Winter Wolf
Evoker
Polar Bear Rider
Frost Queen
Yeti
Mammoth Rider
Zbruch Idol
Frost Giant
Nordic Glow
Ice Dragon
SYRONS
HEROES
Uranaus
Obstfuhrer
Damdaaz
UNITS
Syron Shocker
Syron Trident Wielder
Syron Prospector
Kappa
Sharkman
Syron Spellbinder
Syron Runner
Needler
Syron Dolphin Rider
Changeling
Colossus
Luminous Spirit
Soul Arbiter
Forceship
Time Warper
MOUNTAIN DWARVES
HEROES
Warchief
Stone Lord
Lava Sage
UNITS
Mountain Dwarf Slinger
Mountain Dwarf Pole Axe
Mountain Dwarf Brawler
Oread
Mountain Goat
Mountain Runemaster
Mountain Dwarf Boar Rider
Yale
Wendigo
Giant
Thane
Hill Spirit
Steam Tank
Mountain Dwarf Paragon
Silver Dragon
BLOOD ELVES
HEROES
Overlord
Cultist
Blood Mage
UNITS
Blood Elf Rager
Blood Elf Deadeye
Blood Elf Slayer
Corrosive Ooze
Vampiric Mist
Blood Elf Pishogue
Blood Elf Death Knight
Pishaach
Doppleganger
Blood Elf Diabolist
Blood Elf Blackguard
Sand Maggot
Kraken
Kruthik
Aqrabuamelu
SKAVENS
HEROES
Plague-Bearer
Toxicologist
Grum-Gog's Bearer
UNITS
Skaven Phagocyte
Skaven Looter
Skaven Slime Thrower
Diseased Rat
Giant Chameleon
Fetid Ritualist
Blight Mole Rider
Plague Champion
Noxious Catapult
Skaven Infector
Slime Pudding
Mapinguari
Blemmeyes
Abarimon
Balor
SHADELINGS
HEROES
Yog-Sthoth
Azaghoth
Niggurath
UNITS
Larva
Alien Spawn
Alien Spitter
Alien Crusher
Stalker
Stag Mount
Brain
Mind Flayer
Alien Tormentor
Alien Ethereal
Harvester
Elder Brain
Yig
Ygolonac
Cthlthlu
DARK ELVES
HEROES
Warlock
Dreadlord
Scourge Master
UNITS
Dark Elf Nightguard
Dark Elf Bleaksword
Dark Elf Darkshard
Lady of Pain
Doom Spinner
Dark Elf Sorceress
Dark Elf Executioner
Harpy
Shade Assassin
Dark Elf Spider Queen
Shadow
Incarnate
Dark Elf Magister
Faceless
Shadow Dragon
DEMONIACS
HEROES
Heretic
Daemon Master
Demonologist
UNITS
Demoniac Doomguard
Demoniac Baneshot
Imp
Gog
Lamassu
Demoniac Diabolist
Demoniac Nightmare
Tormentor
Hell Hound
Demoniac Incubus
Efreeti
Pit Fiend
Demoniac Succubus
Primus Exarch
Arch-Fiend
ORCS
HEROES
Totemist
War Chief
Assaulter
UNITS
Orc Razorbow
Orc Charger
Orc Scavenger
Durronger
Kobold
Orc Shaman
Orc Heavy Cavalry
Doom Bat
Crazed Squig
Orc Warlord
Orc Assassin
Devourer
Orc Witch Doctor
Cyclops
Black Dragon
GOBLINS
HEROES
Toxician
Bog Captains
Tunnel Howlers
UNITS
Goblin Mine Guard
Goblin Darter
Goblin Bomber
Squigling
Rabid Wolf
Goblin Soothsayer
Goblin Wolf Rider
Toxic Beetle
Ogre
Goblin Butcher
Goblin Wyvern Rider
Sonic Caterpillar
Karagh
Night Goblin
Rust Dragon
REPTILIANS
HEROES
Lustrian
Yucatec
Bwana
UNITS
Reed Serpent
Lizardman Slasher
Lizardman BowWielder
Giant Slug
Skunk Ape
Yuan Ti Priest
Lizardman Frog Rider
Lurker
Fiery Salamander
Pureblood Sorcerer
Yuan Ti Abomination
Anaconda
Naga Duelist
Lernean Hydra
Baisilisk
TROLLS
HEROES
Kahuna
Aghori
Pawang
UNITS
Troll Stone Thrower
Troll Basher
Troll Clubber
Black Slime
Decay Beast
Troll Shaman
Cold One Cavalry
Half Troll Goblin
Bull Chariot
Spirit Troll
Kamaitachi
Brown Wyvern
Manticore
Lou Carcolh
Urobus Worm
ARYANS
HEROES
Equite
Avestan
Pandit
UNITS
Daylami Hoplite
Paighan Peltast
Kamandaran Bowman
Gandharva Spirit
Ashvamedha
Magus
Cataphract
Zephyr
Maharathi
MahaRishi
Elephant Archer
Inmortal
Sanyasi
Garuda
Avatar
FELINES
HEROES
Desert Wanderer
Sand Evocator
Mirage Warrior
UNITS
Puma
Feline Dragonbreath
Feline Imperial Guard
Feline Javeline Thrower
Giant Scorpion
Amphisbaena
Feline Elder
Feline Sand Raider
Feline Prowler
Feline Conjurer
Cockatrice
Sila Jinn
Claw Viper
Temple Guard Lion
Kukulkan
NEPHALEM
HEROES
Duke
Jarl
Friar
UNITS
Saxon Huskarl
Welsh Bowman
Highlander
Viking Berserker
Genoese Crossbowman
Frankish Chevalier
Roman Augur
Swiss Pikeman
Human Musketeer
Canon
Chaplain
Heavy Infantry Dopplesoldner
Seraphim
Doom Wolf
Divine Champion
NEGROES
HEROES
Ubukhosi
Tahantama
Nehsyu
UNITS
Poison Darter
Gem Diver
Impi Spearman
Nubian Archer
Arrow Frog
Mganga Ritualist
Cannibal
Zebra Cavalry
Mud Statue
Vodoo Shaman
Alligator Chariot
Lesser Slaan Warrior
Crocodile Cryptoid
Greater Slaan Prophet
Sea Serpent
ORIENTALS
HEROES
Noburu
Gaogui
Seongjigja
UNITS
Han Spearman
Qin Archer
Changdao Swordsman
Baku (Dream Eater)
Qilin (Omen Passer)
Shaolin Monk
Samurai
Keshik (Cavalry)
Xiao (Flying Ape)
Steppe Rider (Magudai)
Nine Headed Bird (Feng Huang)
Shaolin Grandmaster
Yamato no Orochi
Confucian Sage
Eastern Dragon
SEMITES
HEROES
Nabi
Waaris
Eskry
UNITS
Moor Spearman
Hashashin
Mubarizun
Bedouin
Puma
Rabbi
Turkomen
Mameluke
Solomon's Shamir
Dervish
Roc
Marid
Semitic Prophet
Levithan
Mirage Sphinx
DRAVIDIANS
HEROES
Talapati
Nadapu
Paynam
UNITS
Villaligal
Chola Warrior
Parantaka-Kongavalar
Mauler
Green Antelope
Aiyyar Priest
Rompo
Nair Rider
Swashbuckler
Murugan Disciple
Kalirpyerattu Monk
War Elephant
Weretiger
Sharabha
Siddhaa
VANAR
HEROES
Rhesus-Lord
Kong Macque
Venerable Lang
UNITS
Vanar Stone Thrower
Vanar Clubman
Vanar Bowman
Langoor
Monkey
Vanar Chanter
Vanar Bear Rider
Werebear
Devotii
Battle Gorilla
Mandrill
Vanar Priest
Demogorgon Fanatic
Su Monster
King Kong
CAVE DWARVES
HEROES
Prospector
Explorer
Tunneler
UNITS
Cave Dwarf Pistoleer
Cave Dwarf Defender
Cave Dwarf Tunneler
Longbeard
Arawn
Cave Dwarf Forge-Priest
Cave Dwarf Mole Rider
Repeater Scorpion
Lava Beast
Silverbeard
Golem
Cave Dwarf Balloon
Thatmurgist
Ancestral Spirit
Magma Dragon
GNOMES
HEROES
Svinfleblin
Taurenian
Deep Wizard
UNITS
Gnome Pistoleer
Gnome Knife Thrower
Gnome Spear Wielder
Brownie
Giant Mushroom
Gnome Illusionist
Gnome Varg Rider
Obsidian Gargoyle
Gnome Arquebus
Steam Punk Vehicle
Drilling Chariot
Gnome Master Mage
Gnome Sheriff
Maia Atman
Organic Forceship
BEASTOIDS
HEROES
Clan Hero
Hunter
Shaman
UNITS
Gnoll
Troglodyte
Goatman
Carrion Stalker
Werecat
Beholder
Daemon Bird
Minotaur
Werewolf
Medusa
Gorgon
Otyugh
Chimera
Illithid
Tarrasque
THE UNDEAD
HEROES
Elder Necromancer
Death Knight
Reanimator
UNITS
Skeleton Warrior
Zombie
Ghost
Spectre
Wraith
Wight
Necromancer
Headless Rider
Shrieker
Bone Horror
Revenant
Mummy
Vampire
Lich
Grim Reaper
ABORIGINALS
HEROES
Bussamarai
Calyute
Wirrpanda
UNITS
Stone Thrower
Clubman
Spearman
Boomeranger
Bunjil Hawk
Dreamer
Bunyip
Sioux Two Face
Mishibizhiw
Katshituashku
Uktena
Soul Dancer
Rainbow Snake
Baiame Avatar
Dirawong Inivisible Spirit
AMERICANS
HEROES
Lakota Chieftain
Sioux Warchief
Cherokee Shaman
UNITS
Plumed Archer
Jaguar Warrior
Inca Bolas
Trained Opossum
Armored Armadillo
Mapuche Clubman
Maya Medicine Man
Jaguar Cavalry
Cherokee Rifleman
Aztec Werejaguar
Holcan Chariot
Navjao Skinwalker
Iroqouios Flying Head
Camaztoz Bat
Thunderbird
URALICS
HEROES
Luonto
UNITS
Sami Trapper
Eskimo Hatchet Thrower
Lapp Recurve Bowman
Arctic Pig
Land Seal
Finnic Shaman
Boyar Charger
Tame Grizzly
Haltija Spirit
Polar Bear Cavalry
Lapp Animist
Leitie Knight
Barbegazi
Inuit Shapeshifter
Kuraokami
Magic Spheres [Spells]
Celestial [Energies from the Heavens, doing "Radiant" damage type, summoning celestial or divinely inspired beings, focusing on buffing, healing, rejuvenating the land & cure]
Arcane [Energies from the Winds of Magic, damage type "Magic", summoning arcane beings & constructs, focusing on controlling crowds, creating weapons & defending ]
Demonic [Energies from the Nether Realms, doing "Corruption" damage, summoning demonic fiends, focusing on direct damage, terrorizing, soul harvest & tyrannical control]
Air [Energies from the Elemental sphere of Air, doing "Shock" damage, summoning beings associated with air & lightning, focusing on movement, damage reduction & control
Water [Energies from the Elemental sphere of Water, doing "Freeze" & "Physical" damage, summoning oceanic beings, focusing on healing, buffing and hindering opponents]
Fire [Destructive Energies of Fire, doing "Burn" damage, summoning explosive & fiery beings, focusing on mass damage, removal of illusion, & town buffs on training]
Earth [Stable Energies of Earth, doing "Rot"& "Physical" damage, summoning Slow & Tough beings, focusing on defences, spell protection and siege magic]
Death [Death giving Energies of Underworld, doing "Cursing" damage, renaimating undead beings, focusing on weakening, direct damage & creating beings from enemy]
Magic Spells [6-5-4-3-2-1]
Life Earth Air Fire Arcane Death
Radiance Stoning Vaporize Sparks Remove Enchantment Death Ray
Summon Cherubim Harden Watcher Ignition Dispel Illusion Sap Essence
Divine Blessing Entangling Vines True Sight Summon Fire Sprite Magic Missile Reanimate Bones
Holy Word Change Terrain Call Lightning Blazing Vision Summon Magic Servant Rot
Dispel Darkness Summon Wild Boar Summon Sylph Flaming Arrow Arcane Armour Unholy Darkness
Sanctuary Pathfinding Seeker's Way Oilskin Enchant Weapon Black Sleep
Recall Spirits Summon Waspwort Electrify Fireball Urban Spies Dark Gift
Rejuvenate Land Earthquake Suffocate Firefly Swarm Alter Node Unholy Rituals
Sacred Forests Barkskin Favorable Winds Energize Bind Summoned Disease Cloud
Exorcism Raise Terrain Levitate Anarchy Concussive Missiles Cursed Lands
Holy Bolt Enchanted Roads Summon Flying Scimitar Warmonger Eldritch Aim Shadow Cloak
Summon Life Elemental Call of the Wild Farseeing Summon Fire Elemental Summon Eldritch Abomination Ghoulify
Martyrism Summon Earth Elemental Thunder Storm Solar Domain Summoner's Boon Undying Channels
Celestial Shields Fertility Summon Air Elemental Heat Wave Power Leak Eternal Night
Elysian Vapor Regenerating Walls Mass Blur Great Withering Double Gravity Profanity
Tranquillity Mass Slow Precision Berserking Confusion Cosmic Burst Evil Omens
Resurgence Petrification Haste Domain Armageddon Special Surgery Draining Storm
Resurrect Champion Gaia's Blessing Tornado Summon Flaming Behemoth Disjunction Undead Plague
Prayer Summon Ancient Wyrm Bestow Flight Meteor Storm Martial Transformation Summon Night Stalker
Consecration Giant Strength Quicken Ageing Sacrifice Mirror Image Unminding
Summon Arch-Angel Nature's Way Summon Sky Drake Slayer Might Summon Arcane Warrior Brain Rot
Unit Stats [Elemental, Magical, Natural]
Accuracy Dodge Armour Hitpoints Speed Damage Endr-Stat-Eff Block Range/Shots Attack-Speed
High Elf Royal Guard 6 3 3 17/17 4 3.5 20%, 15%, 18% 20% - 1/0.85
Abilities: First Strike, Defender Stance, Noble Bond, Strike, Walking. Weaponry: Fauchard, Tower Shield. Armour: Augmentin Chain Mail
Class: Anti-Cavalry Infantry. Description: Well Armed and Armoured Guard of the Palatial Section of the High Elven Capital. Comes exclusively from the High Elven District of Jaunschae. Thunder Elves favour this branch for conscription.
High Elf Legionnaire 6 3.5 3 17/17 4 4,4 20%, 15%, 18% - - 0.75
Abilities: Throw Pilum, Strike, Walking, Shocking Strike. Weaponry: Claymore, Pilum. Armour: Augmentin Chain Mail
Class: Heavy Infantry. Description: Shock troops of the High Elven army, Legionnaires form the bulk of any expedition or war. Trained regularly at the military barracks dotting the empire, these mighty troops are slow but well armoured and strike faster than the armoured infantry of other races. Their long thin swords and pilum attacks are among the most precise of any infantry.
High Elf Marksman 6 4 1.5 15/15 4.5 4 20%, 15%, 18% - 5/12 -
Abilities: Shoot Arrow, Walking, Silver Shot. Weaponry: Recurve Elven Bow Armour: Augmentin Reinforced Leather Armour
Class: Hard Shooter. Description: Expertly trained Elven archers, having learnt the ancient art of Elvenhan, the Archery of the Gods, these Marksmen are among the most damaging and fast shooters of all archers. Silver Shots are for magical or monstrous beasts, that are hard to damage the normal way.
Avoral Hawke 5 5 0 12/12 5 2 18%, 25%, 28% - 5/12 -
Abilities: Shoot Arrow, Walking, Silver Shot. Weaponry: Recurve Elven Bow Armour: Augmentin Reinforced Leather Armour
Class: Scout. Description: Native to the continent of Ulthuan, Avoral Hawks are small, fast and intelligent birds which have the ability to blink in and out of this dimension for a tiny bit. Their constant fluttering of their wings makes them hard to hit. However, their attacks aren't very strong, relying on dodging to survive longer.
Wood Elf Glade Stalker 5 5 1.5 13/13 6 2 18%, 14%, 22% - - 1.1
Abilities: Camouflage, Backstab, Throw Lure. Weaponry: Two Short Sword. Armour: Reinforced Hide Armour.
Class: Scout. Description: Lightly armoured, armed with twin daggers and a strong lure scent for entrapping their targets, Glade Stalkers inhabit the dark forests that are near the borders of Wood Elven forests and Human realms.
Geat Crusader 5.5 2.5 3.5 18/18 3.5 3.5 16%, 16%, 17% 15%
Abilities: Smite, Strike, Shield Block, Shield Bash, Sanctifier. Weaponry: Longsword, Kite Shield. Armour: Steel Splint Mail
Class: Heavy Infantry, Anti-Divine Magic. Description: Backbone of the Divine mission, Geat Crusaders smite evil with righteousness and use their shields well. They hate evil and mostly Archons fill these roles as they are physically stronger than others.
Halfling Slinger
Campaigns [ Race Choices ]
Halflings Goblins Vanar
Cave Dwarves / Frostlings Skaven / Beastoids Uralics / Nephalem
Gnomes / Syrons :: Fairies / Wood Elves Orcs / Blood Elves :: Trolls / Reptilians Orientals / Americans :: Aryans / Dravidians
High Elves / Geats :: Azracs / Mountain Dwarves Dark Elves / Demoniacs :: The Undead / Shadelings Aboriginals / Negroes :: Semites / Felines
Possible Combinations
Halflings:- Cave Dwarves:- Gnomes:- High Elves [The Elitist Good ]
Halflings:- Cave Dwarves:- Gnomes:- Geats [The Justice and Righteousness ]
Halflings:- Cave Dwarves:- Syrons:- High Elves
Halflings:- Cave Dwarves:- Syrons:- Geats
Halflings:- Frostlings:- Fairies:- Azracs
Halflings:- Frostlings:- Fairies:- Mountain Dwarves
Halflings:- Frostlings:- Wood Elves:- Azracs
Halflings:- Frostlings:- Wood Elves:- Mountain Dwarves
High Elves: - Living in the Golden fields of Ulthuan, these magically adept and sparkling with lustre of nobility, High Elves are though to be the direct inheritors of Ancient Fey. They control 7 separate island cities with their capital at "Rellsfar".
Knotwillow :- The Far Eastern Island :- Home of the Thunder Elves,
Derlarn :- The Southern, Mountainous Isle
Clintas :- The North-Western
Gilslad :- The South-Western
Rellsfar :- The Central, Biggest Isle
Mesanite :- Far Northern Isle
Kahlus :- South Eastern Island