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Age of Wonders Clone

The content below is inspired from a lot of fantasy games and my interest in High fantasy in general. Age of Wonders, Age of Empires are the primary inspiration sources, wherein I have tried to list down the units, unit details, race details, magic spheres & spells details. This can be improved and will be improved asI see the need to do it. This material can be used by any fantasy game but after consulting with me and giving me due credit as well as monetary compensation. 

Exemplary Races: - 1) Want to Spread Good into the World

                                2) Organized and Devoted

                                3) Protects the Weak & Vanquishes Evil without Mercy

                                4) Somewhat Uppity & Arrogant to Neutrals

Pure Good Races: - 1) Want to Preserve Goodness in the World

                                2) Easy Going but Faithful

                                3) Helps the Weak & Defends against Evil

                                4) Polite to Neutrals

Good Races: -         1) Want to live & let live

                                2) Relaxed, Chaotic but Virtuous

                                3) Gives Sanctuary to the Weak & Supports Crusades

                                4) Easy going with everyone except Pure Evil

Evil Races: -            1) Want to Spread Evil into the World

                                2) Tyrannical & Perverse

                                3) Enslaves & Massacres Innocent without Mercy

                                4) Treats Neutrals with Brutality

Bad Races: -            1) Wants to Prevent the Onslaught of Good Virtues

                                2) Sinfully Violent & Corrupt

                                3) Brutally rule other races without mercy

                                4) Treats Neutrals with with Contempt & Deception

Shady Races: -        1) Wants to exploit the weak with or without the tyrant

                                2) Debased & Deceitful

                                3) Corrupts the good with perverse speed

                                4) Treats Neutrals with Suspicion & Selfishness

Pure Neutral Races: - 1) Wants to staunchly remain impervious to external morality

                                   2) Steadfast & Industrious

                                   3) Obeys Treaties and Trades Protection for Money

                                   4) Treats everyone else with Suspicion

Neutral Races: -      1) Usually remain neutral but are swayed by extreme preaching & bribes

                                2) Chaotically Neutral & Selfish

                                3) Gives refuge & can attack others for money

                                4) Treats ideological empires & individuals with suspicion

Shaky Neutral Races: -  1) Only remain neutral when not preached or bribed

                                       2) Easy going & Gullible

                                       3) Often sides with whoever can approach them first

                                       4) Treats no one with suspicion

The Exemplary Races

Geats [Humans of Races with Divine Blood]

High Elves [Star and Sun Elves, Purebloods of Thymiscra]

Fairies [Secretive Fey Creatures of Ascalonian Forest Caves ]

Azracs [Arcane Desert Humanoids born from Fire and Dust]

The Pure Good Races

Wood Elves [Rengenade Elves born from Garden of Avalon]

Mountain Dwarves [Hardy Dwarves living in Iron Peaks]

Halflings [Short humanoid farmers living in the fertile areas]

Syrons [Silver hued otherworldly, electric beings of Swamps]

The Good Races

Cave Dwarves [Traders & Miners of the Underhill Caverns]

Gnomes [Dispassionate Scientists and Magicians of Caves]

Frostlings [Cold, Theocratic humanoids born of Ice and Snow]

The Evil Races

Demoniacs [Humans of All Races with Demonic Blood]

Dark Elves [Pit and Night Elves, of Underground Caverns in Naggroth]

Shadelings [Shadowy Alienesque Creatures from a Different Plane]

Reptilians [Shapeshifting Snake Men/Walking Lizards & Ancient Slaan]

The Bad Races

Blood Elves [Demonic Elves who live in Volcanic Cave Temple Cities]

Orcs [Barbarous and Savage Grey/Greenskins from Cold Deserts]

Goblins [Crafty and Noxious little turds from Wastelands & Burrows]

Skaven [Underground Race of Ratmen who thrive on human waste]

The Shady Races

Beastoids [Experimental Mutations & Cross Breeds, Animalistic]

The Undead [Animated Bones, Reanimated Corpse & Vampires/Liches ]

Trolls [Long Limbed Strong Race of Darkness and Desolate Areas]

The Pure Neutral Races

Aryans [Forest Dwelling Vedic Pastoralists & Farmers]

Nephaelm [Warlike Foothills Based Fair-Skinned Humans]

Americans [Nomadic Shamanistic Plainsmen of Urgaoth]

Dravidians [ Dusky, Advanced Idol Worshippers of Epakka ]

The Neutral Races

Orientals [Spiritual Order Humans of Eastern Fertile Lands]

Semites [Desert Dwelling Fanatic Monotheistic Nomads]

Negroes [Dark Skinned Shaministic Swamp Dwelling Folk]

Felines [Descended from Cats & tigers, Desert Mountains]

The Shaky Neutral Races

Vanar [Descended from Apes, Strong and Live in Hills]

Aboriginals [Dark-Skinned Spiritualists on the Southern Plains]

Uralics [Snow Dwelling  Hardy Eskimos who thrive on Hunting]

Good Sub Races

Geats:                        Archons, High-Folk, Godlike

High Elves:                Thunder Elves, Star Elves, Moon Elves

Fairies:                      Brownies, Pixies, Sprites

Azracs:                      Solaroids, Fire Folk, Dustmen

Wood Elves:              Forest Elves, Wild Elves, Eladrin

Mountain Dwarves:   Shield Dwarves, Stone Dwarves, Lavaborn

Halflings:                   Hobbits, Heiblings, Lightfoots

Syrons:                      Sharkfolk, Greys, Cyrogenians

Cave Dwarves:          Surfacers, Mudelibings, Polemicists

Gnomes:                    Svinflebin, Husnocks, Re'Ol 

Frostlings:                  Ice Folk, Snowrians, Haystaurae

Evil Sub Races

Demoniacs:       Tieflings, Fiendae, Infernals                   

Dark Elves:        Pit Elves, Night Elves, Murky Elves

Shadelings:        Shadow Demons, Hivescrae, Covenatians        

Reptilians:         Slaan, Yuan-Ti, Lizardfolk

Blood Elves:      Volcanic Elves, Plasmicians, Vampiric Elves

Orcs:                  Tuskae, Black Orcs, Grey Chargers 

Goblins:             Snotlings, Hobgoblins, Kelpuscae

Skaven:              Rautaie, Grey Mice, Plague Bearers

Beastoids:          Centaurs, Minotaurs, Arakocra  

The Undead:     Corporeal, Spirit, Reanimated Bones

Trolls:                Cave Trolls, War Trolls, Spirit Trolls

                            Neutral Sub Races

Aryans:                Vedics, Scythians, Hellenes                   

Nephaelem:        Helvetii, Antes, Goths

Americans:          Aztecs, Mayans, Plainsmen        

Dravidians:          Omanese, Cholas, Indus Elders

Orientals:               Han, Yamato, Okjeo

Semites:                 Cannanites, Assyrians, Bedouins

Negroes:                Zulus, Ethipoids, Hamites

Felines:                  Tigrans, Raitae, Nomads

Vanar:                     Apeoids, Languroids, Reech

Aboriginals:           Veddoids, Islanders, Dreamscapers 

Uralics:                Eskimos, Laplanders, Cro Magnons

HIGH ELVES

 

HEROES

Sun Lord

Pale Knight

Starscaper

UNITS

High Elf Royal Guardsman​*

High Elf Legionnaire

High Elf Marksman

Avoral Hawk

Azure Ox

High Elf Paladin

High Elf Enchanter

White Tiger*

Guardian Spirit

High Elf Stargazer*

High Elf Eternal Guard

Pristine Unicorn

Empyrean Lion

Lunar Spirit*

Crystal Dragon

WOOD ELVES

 

HEROES

Beastmaster

Forest Lord

Arch Druid

UNITS

Wood Elf Glade Stalker

Wood Elf Longbow*

Wood Elf Blade Dancer

Dryad

Staelgar

Wood Elf Highborn

Wood Elf Druid

Leshy

Wood Elf Ranger​*

Wood Elf Waywatcher

Mantis*

Wood Elf Hawk Rider

Ent

Branchwraith*

Emerald Dragon

GEATS

 

HEROES

Champion

High Justice

Patron Saint

UNITS

Geat Crusader*

Geat Bolter

Geat Martyr

Spirit Puppet

Nymph

Geat Saint

Geat Cavalier*

War Mastiff

Furies

Geat Battle Chariot*

Holy Ghost

Geat Templar

Titan*

Valkyrie

Angel

HALFLINGS

HEROES

Sheriff

Farmer's Leader

Meadow Priestess

UNITS

Halfling Slinger

Halfling Conscript

Halfling Rogue

Nymph

Bronze Porcupine

Halfling Cleric

Halfling Pony Rider

Satyr

Centaur

Halfling Eagle Rider

Halfling Leprechaun

Arcane Meadow Ram

Green Man

Hippogryff

Gryphon

FAIRIES

HEROES

Godmother

Pari

Thumb Lord

UNITS

Fairy Duster

Fairy Spirit Channeler

Fairy Prickster

Gremlin

Living Vine

Fairy Cleric

Fairy Diviner

Tengu

Catoblepas

Fairy Ethereal

Shambling Mound

Tymora's Chosen

Brownie

Throne Spirit

Golden Dragon

AZRACS

HEROES

Overseer

Spirit Master

Protector

UNITS

Azrac Palace Guard

Azrac Helio Warrior

Azrac Slinger

Azrac Archer

Amphisbaena

Azrac Choachyte

Azrac Camel Rider

Djinn

Fanatic

Pyramid Scribe

Red Rhino

Desert Hunter

Solar Vapors

Si'lat

Yaka Avatar

FROSTLINGS

HEROES

Handmaiden

Earl

Obshcheye

UNITS

Snowscaper

Harpooner

Dire Penguin

Wasset

Snowman

Winter Wolf

Evoker

Polar Bear Rider

Frost Queen

Yeti

Mammoth Rider

Zbruch Idol

Frost Giant

Nordic Glow

Ice Dragon

SYRONS

HEROES

Uranaus

Obstfuhrer

Damdaaz

UNITS

Syron Shocker

Syron Trident Wielder

Syron Prospector

Kappa

Sharkman

Syron Spellbinder

Syron Runner

Needler

Syron Dolphin Rider

 

Changeling

Colossus

Luminous Spirit

Soul Arbiter

Forceship

Time Warper

MOUNTAIN DWARVES

HEROES

Warchief

Stone Lord

Lava Sage

UNITS

Mountain Dwarf Slinger

Mountain Dwarf Pole Axe

Mountain Dwarf Brawler

Oread

Mountain Goat

Mountain Runemaster

Mountain Dwarf Boar Rider

Yale

Wendigo

Giant

Thane

Hill Spirit

Steam Tank

Mountain Dwarf Paragon

Silver Dragon

BLOOD ELVES

HEROES

Overlord

Cultist

Blood Mage​

UNITS

Blood Elf Rager

Blood Elf Deadeye

Blood Elf Slayer

Corrosive Ooze

Vampiric Mist

 

Blood Elf Pishogue

Blood Elf Death Knight

Pishaach

Doppleganger

 

Blood Elf Diabolist

Blood Elf Blackguard

Sand Maggot

 

Kraken

Kruthik

Aqrabuamelu

SKAVENS

HEROES

Plague-Bearer

Toxicologist

Grum-Gog's Bearer

UNITS

Skaven Phagocyte

Skaven Looter

Skaven Slime Thrower

Diseased Rat

Giant Chameleon

Fetid Ritualist

Blight Mole Rider

Plague Champion

Noxious Catapult

Skaven Infector

Slime Pudding

Mapinguari

Blemmeyes

Abarimon

Balor

SHADELINGS

HEROES

Yog-Sthoth

Azaghoth

Niggurath

UNITS

Larva

Alien Spawn

Alien Spitter

Alien Crusher

Stalker

Stag Mount

Brain

Mind Flayer

Alien Tormentor

Alien Ethereal

Harvester

Elder Brain

Yig

Ygolonac

Cthlthlu

DARK ELVES

HEROES

Warlock

Dreadlord

Scourge​ Master

UNITS

Dark Elf Nightguard

Dark Elf Bleaksword

Dark Elf Darkshard

Lady of Pain

Doom Spinner

Dark Elf Sorceress

Dark Elf Executioner

Harpy

Shade Assassin

Dark Elf Spider Queen

Shadow

Incarnate

Dark Elf Magister

Faceless

Shadow Dragon

DEMONIACS

HEROES

Heretic

Daemon Master

Demonologist

UNITS

Demoniac Doomguard

Demoniac Baneshot 

Imp

Gog

Lamassu

Demoniac Diabolist

Demoniac Nightmare

Tormentor​

Hell Hound

Demoniac Incubus

Efreeti

Pit Fiend

Demoniac Succubus

Primus Exarch

Arch-Fiend

ORCS

HEROES

Totemist

War Chief

Assaulter

UNITS

Orc Razorbow

Orc Charger

Orc Scavenger

Durronger

Kobold

Orc Shaman

Orc Heavy Cavalry

Doom Bat

Crazed Squig

Orc Warlord

Orc Assassin

Devourer

Orc Witch Doctor

Cyclops

Black Dragon

GOBLINS

HEROES

Toxician

Bog Captains

Tunnel Howlers

UNITS

Goblin Mine Guard

Goblin Darter

Goblin Bomber

Squigling

Rabid Wolf

Goblin Soothsayer

Goblin Wolf Rider

Toxic Beetle

Ogre

Goblin Butcher

Goblin Wyvern Rider

Sonic Caterpillar

Karagh

Night Goblin

Rust Dragon

REPTILIANS

HEROES

Lustrian

Yucatec

Bwana

UNITS

Reed Serpent

Lizardman Slasher

Lizardman BowWielder

Giant Slug

Skunk Ape

Yuan Ti Priest

Lizardman Frog Rider

Lurker

Fiery Salamander

Pureblood Sorcerer

Yuan Ti Abomination

Anaconda

Naga Duelist

Lernean Hydra

Baisilisk

TROLLS

HEROES

Kahuna

Aghori

Pawang

UNITS

Troll Stone Thrower

Troll Basher

Troll Clubber

Black Slime

Decay Beast

Troll Shaman

Cold One Cavalry

Half Troll Goblin

Bull Chariot

Spirit Troll

Kamaitachi

Brown Wyvern

Manticore

Lou Carcolh

Urobus Worm

ARYANS

HEROES

Equite

Avestan

Pandit

UNITS

Daylami Hoplite

Paighan Peltast

Kamandaran Bowman

Gandharva Spirit

Ashvamedha

Magus

Cataphract

Zephyr

Maharathi​

MahaRishi

Elephant Archer

Inmortal

Sanyasi

Garuda

Avatar

FELINES

HEROES

Desert Wanderer

Sand Evocator

Mirage Warrior

UNITS

 

Puma

Feline Dragonbreath

Feline Imperial Guard

Feline Javeline Thrower

Giant Scorpion

Amphisbaena

Feline Elder

Feline Sand Raider

Feline Prowler

Feline Conjurer

Cockatrice

Sila Jinn

Claw Viper

Temple Guard Lion

Kukulkan

NEPHALEM

HEROES

Duke

Jarl

Friar

UNITS

Saxon Huskarl

Welsh Bowman

Highlander

Viking Berserker

Genoese Crossbowman

Frankish Chevalier

Roman Augur

Swiss Pikeman

Human Musketeer

Canon

Chaplain

Heavy Infantry Dopplesoldner

Seraphim

Doom Wolf

Divine Champion

NEGROES

HEROES

Ubukhosi

Tahantama

Nehsyu

UNITS

Poison Darter

Gem Diver

Impi Spearman

Nubian Archer

Arrow Frog

Mganga Ritualist

Cannibal

Zebra Cavalry

Mud Statue

Vodoo Shaman

Alligator Chariot

Lesser Slaan Warrior

Crocodile Cryptoid

Greater Slaan Prophet

Sea Serpent

ORIENTALS

HEROES

 

Noburu

Gaogui

Seongjigja

UNITS

Han Spearman

Qin Archer

Changdao Swordsman

Baku (Dream Eater)

Qilin (Omen Passer)

Shaolin Monk

Samurai

Keshik (Cavalry)

Xiao (Flying Ape)

Steppe Rider (Magudai)

Nine Headed Bird (Feng Huang)

Shaolin Grandmaster

Yamato no Orochi

Confucian Sage

Eastern Dragon

SEMITES

HEROES

Nabi

Waaris

Eskry

UNITS

Moor Spearman

Hashashin

Mubarizun

Bedouin

Puma

Rabbi

Turkomen

Mameluke

Solomon's Shamir

Dervish

Roc

Marid

Semitic Prophet

Levithan

Mirage Sphinx

DRAVIDIANS

HEROES

 

Talapati

Nadapu

Paynam

UNITS

Villaligal

Chola Warrior

Parantaka-Kongavalar

Mauler

Green Antelope

Aiyyar Priest

Rompo

Nair Rider

Swashbuckler

Murugan Disciple

Kalirpyerattu Monk

War Elephant

Weretiger

Sharabha

Siddhaa

VANAR

HEROES

Rhesus-Lord

Kong Macque 

Venerable Lang

UNITS

Vanar Stone Thrower

Vanar Clubman

Vanar Bowman

Langoor

Monkey

Vanar Chanter

Vanar Bear Rider

Werebear

Devotii

Battle Gorilla

Mandrill

Vanar Priest

Demogorgon Fanatic

Su Monster

King Kong

CAVE DWARVES

HEROES

Prospector

Explorer

Tunneler

UNITS

Cave Dwarf Pistoleer

Cave Dwarf Defender

Cave Dwarf Tunneler

Longbeard

Arawn

Cave Dwarf Forge-Priest

Cave Dwarf Mole Rider

Repeater Scorpion

Lava Beast

Silverbeard

Golem

Cave Dwarf Balloon

Thatmurgist

Ancestral Spirit

Magma Dragon

GNOMES

HEROES

Svinfleblin

Taurenian

Deep Wizard

UNITS

Gnome Pistoleer

Gnome Knife Thrower

Gnome Spear Wielder

Brownie

Giant Mushroom

Gnome Illusionist

Gnome Varg Rider

Obsidian Gargoyle

Gnome Arquebus

Steam Punk Vehicle

Drilling Chariot

Gnome Master Mage

Gnome Sheriff

Maia Atman

Organic Forceship

BEA​STOIDS

HEROES

Clan Hero

Hunter

Shaman

UNITS

Gnoll

Troglodyte

Goatman

Carrion Stalker

Werecat

Beholder

Daemon Bird

Minotaur

Werewolf

Medusa

Gorgon

Otyugh

Chimera

Illithid

Tarrasque

THE UNDEAD

HEROES

Elder Necromancer

Death Knight

Reanimator

UNITS

Skeleton Warrior

Zombie

Ghost

Spectre

Wraith

Wight

Necromancer

Headless Rider

Shrieker

Bone Horror

Revenant

Mummy

Vampire

Lich

Grim Reaper

ABORIGINALS

HEROES

Bussamarai

Calyute

Wirrpanda

UNITS

Stone Thrower

Clubman

Spearman

Boomeranger

Bunjil Hawk

Dreamer

Bunyip

Sioux Two Face

Mishibizhiw

Katshituashku

Uktena

Soul Dancer

Rainbow Snake

Baiame Avatar

Dirawong Inivisible Spirit

AMERICANS

HEROES

Lakota Chieftain

Sioux Warchief

Cherokee Shaman

UNITS

Plumed Archer

Jaguar Warrior

Inca Bolas

Trained Opossum

Armored Armadillo

Mapuche Clubman

Maya Medicine Man

Jaguar Cavalry

Cherokee Rifleman

Aztec Werejaguar

Holcan Chariot

Navjao Skinwalker

Iroqouios Flying Head

Camaztoz Bat

Thunderbird

URALICS

HEROES

Luonto

Väinämöinen

Ilmarinen

UNITS

Sami Trapper

Eskimo Hatchet Thrower

Lapp Recurve Bowman

Arctic Pig

Land Seal

Finnic Shaman

Boyar Charger

Tame Grizzly

Haltija Spirit

Polar Bear Cavalry

Lapp Animist

Leitie Knight

Barbegazi

Inuit Shapeshifter

Kuraokami

Magic Spheres [Spells]

Celestial [Energies from the Heavens, doing "Radiant" damage type, summoning celestial or divinely inspired beings, focusing on buffing, healing, rejuvenating the land & cure]

Arcane [Energies from the Winds of Magic, damage type "Magic", summoning arcane beings & constructs, focusing on controlling crowds, creating weapons & defending ]

Demonic [Energies from the Nether Realms, doing "Corruption" damage, summoning demonic fiends, focusing on direct damage, terrorizing, soul harvest & tyrannical control]

Air [Energies from the Elemental sphere of Air, doing "Shock" damage, summoning beings associated with air & lightning, focusing on movement, damage reduction & control

Water [Energies from the Elemental sphere of Water, doing "Freeze" & "Physical" damage, summoning oceanic beings, focusing on healing, buffing and hindering opponents]

Fire [Destructive Energies of Fire, doing "Burn" damage, summoning explosive & fiery beings, focusing on mass damage, removal of illusion, & town buffs on training]

Earth [Stable Energies of Earth, doing "Rot"& "Physical" damage, summoning Slow & Tough beings, focusing on defences, spell protection and siege magic]

Death [Death giving Energies of Underworld, doing "Cursing" damage, renaimating undead beings, focusing on weakening, direct damage & creating beings from enemy]

                                                                                                                               Magic Spells [6-5-4-3-2-1]

Life                                        Earth                                       Air                                        Fire                                        Arcane                                                 Death 

Radiance                               Stoning                                  Vaporize                                Sparks                                   Remove Enchantment                         Death Ray

Summon Cherubim              Harden                                    Watcher                                Ignition                                 Dispel Illusion                                      Sap Essence

Divine Blessing                     Entangling Vines                    True Sight                             Summon Fire Sprite              Magic Missile                                      Reanimate Bones

Holy Word                            Change Terrain                       Call Lightning                       Blazing Vision                       Summon Magic Servant                       Rot

Dispel Darkness                   Summon Wild Boar                 Summon Sylph                     Flaming Arrow                      Arcane Armour                                     Unholy Darkness

Sanctuary                             Pathfinding                               Seeker's Way                        Oilskin                                 Enchant Weapon                                  Black Sleep

Recall Spirits                        Summon Waspwort                  Electrify                               Fireball                                  Urban Spies                                          Dark Gift

Rejuvenate Land                   Earthquake                               Suffocate                            Firefly Swarm                        Alter Node                                            Unholy Rituals

Sacred Forests                     Barkskin                                    Favorable Winds                 Energize                                Bind Summoned                                   Disease Cloud

Exorcism                              Raise Terrain                             Levitate                                Anarchy                                Concussive Missiles                               Cursed Lands

Holy Bolt                              Enchanted Roads                     Summon Flying Scimitar     Warmonger                           Eldritch Aim                                           Shadow Cloak

Summon Life Elemental      Call of the Wild                         Farseeing                            Summon Fire Elemental       Summon Eldritch Abomination             Ghoulify

Martyrism                             Summon Earth Elemental         Thunder Storm                   Solar Domain                        Summoner's Boon                                 Undying Channels

Celestial Shields                  Fertility                                      Summon Air Elemental       Heat Wave                            Power Leak                                            Eternal Night

Elysian Vapor                       Regenerating Walls                   Mass Blur                            Great Withering                    Double Gravity                                      Profanity

Tranquillity                           Mass Slow                                  Precision                             Berserking Confusion           Cosmic Burst                                         Evil Omens

Resurgence                          Petrification                               Haste Domain                     Armageddon                        Special Surgery                                     Draining Storm

Resurrect Champion            Gaia's Blessing                          Tornado                              Summon Flaming Behemoth Disjunction                                            Undead Plague

Prayer                                   Summon Ancient Wyrm            Bestow Flight                     Meteor Storm                         Martial Transformation                         Summon Night Stalker

Consecration                       Giant Strength                          Quicken Ageing                  Sacrifice                                  Mirror Image                                        Unminding

Summon Arch-Angel            Nature's Way                            Summon Sky Drake             Slayer Might                          Summon Arcane Warrior                      Brain Rot

Unit Stats [Elemental, Magical, Natural]

                                     Accuracy  Dodge  Armour  Hitpoints  Speed  Damage          Endr-Stat-Eff              Block Range/Shots  Attack-Speed

High Elf Royal Guard         6             3            3             17/17       4           3.5            20%, 15%, 18%              20%               -                    1/0.85 

Abilities: First Strike, Defender Stance, Noble Bond, Strike,  Walking. Weaponry: Fauchard, Tower Shield. Armour: Augmentin Chain Mail
Class: Anti-Cavalry Infantry. Description: Well Armed and Armoured Guard of the Palatial Section of the High Elven Capital. Comes exclusively from the High Elven District of Jaunschae.                                                                                 Thunder Elves favour this branch for conscription.

High Elf Legionnaire             6                3.5          3               17/17        4             4,4             20%, 15%, 18%                    -                    -                        0.75  

Abilities: Throw Pilum, Strike, Walking, Shocking Strike. Weaponry: Claymore, Pilum. Armour: Augmentin Chain Mail

Class: Heavy Infantry. Description: Shock troops of the High Elven army, Legionnaires form the bulk of any expedition or war. Trained regularly at the military barracks dotting the empire,                                                                     these mighty troops are slow but well armoured and strike faster than the armoured infantry of other races. Their long thin swords and pilum attacks are                                                                   among the most precise of any infantry.

High Elf Marksman                6                4             1.5             15/15       4.5           4               20%, 15%, 18%                   -                    5/12                   -  

Abilities:  Shoot Arrow, Walking, Silver Shot. Weaponry: Recurve Elven Bow Armour: Augmentin Reinforced Leather Armour

Class: Hard Shooter. Description: Expertly trained Elven archers, having learnt the ancient art of Elvenhan, the Archery of the Gods, these Marksmen are among the most damaging and fast                                                               shooters of all archers. Silver Shots are for magical or monstrous beasts, that are hard to damage the normal way.

Avoral Hawke                         5                5              0             12/12          5             2               18%, 25%, 28%                   -                    5/12                   -  

Abilities:  Shoot Arrow, Walking, Silver Shot. Weaponry: Recurve Elven Bow Armour: Augmentin Reinforced Leather Armour

Class: Scout. Description: Native to the continent of Ulthuan, Avoral Hawks are small, fast and intelligent birds which have the ability to blink in and out of this dimension for a tiny bit. Their constant fluttering of their wings makes them hard to hit. However, their attacks aren't very strong, relying on dodging to survive longer.  

Wood Elf Glade Stalker     5             5            1.5           13/13      6           2               18%, 14%, 22%                 -                 -                     1.1  

Abilities: Camouflage, Backstab, Throw Lure. Weaponry: Two Short Sword. Armour: Reinforced Hide Armour.

Class: Scout. Description: Lightly armoured, armed with twin daggers and a strong lure scent for entrapping their targets, Glade Stalkers inhabit the dark forests that are near the borders of                                                   Wood Elven forests and Human realms. 

Geat Crusader                   5.5          2.5          3.5          18/18       3.5           3.5            16%, 16%, 17%             15%

Abilities: Smite, Strike, Shield Block, Shield Bash, Sanctifier. Weaponry: Longsword, Kite Shield. Armour: Steel Splint Mail

Class: Heavy Infantry, Anti-Divine Magic. Description: Backbone of the Divine mission, Geat Crusaders smite evil with righteousness and use their shields well. They hate evil and mostly Archons fill these roles as they are physically stronger than others.

Halfling Slinger

                                                                                               Campaigns [ Race Choices ]

Halflings                                                                       Goblins                                                                            Vanar

Cave Dwarves / Frostlings                                           Skaven / Beastoids                                                          Uralics / Nephalem

Gnomes / Syrons :: Fairies / Wood Elves                    Orcs / Blood Elves :: Trolls / Reptilians                           Orientals / Americans :: Aryans / Dravidians

High Elves / Geats :: Azracs / Mountain Dwarves       Dark Elves / Demoniacs :: The Undead / Shadelings     Aboriginals / Negroes :: Semites / Felines

                                                                                    Possible Combinations

Halflings:- Cave Dwarves:- Gnomes:- High Elves [The Elitist Good ]

Halflings:- Cave Dwarves:- Gnomes:- Geats [The Justice and Righteousness ]

Halflings:- Cave Dwarves:- Syrons:- High Elves

Halflings:- Cave Dwarves:- Syrons:- Geats

Halflings:- Frostlings:- Fairies:- Azracs

Halflings:- Frostlings:- Fairies:- Mountain Dwarves

Halflings:- Frostlings:- Wood Elves:- Azracs

Halflings:- Frostlings:- Wood Elves:- Mountain Dwarves

High Elves: - Living in the Golden fields of Ulthuan, these magically adept and sparkling with lustre of nobility, High Elves are though to be the direct inheritors of Ancient Fey. They control 7 separate island cities with their capital at "Rellsfar".

Knotwillow :- The Far Eastern Island :- Home of the Thunder Elves, 

Derlarn :- The Southern, Mountainous Isle

Clintas :- The North-Western

Gilslad :- The South-Western

Rellsfar :- The Central, Biggest Isle

Mesanite :- Far Northern Isle

Kahlus :- South Eastern Island

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