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1. Young People

   a) Inherent Human Mystery [Environmental charisma; inherent mystery; cultural mysteriousness of every human in a new place]

   b) Romantic Potential [Gang's romantic-sexual escapades with the locals; Attractiveness, Grooming & Fitness of the locals; Willingness] 

   c) Choices/Temperament [Likes-Dislikes, Personality Types; Risk-Affinity; Moral Corruption; Openness to New Ideas]

2. Buildings Architecture

   a) Design and Type [Cultural and Religious Relation; Type of Architecture; Beauty; Grandeur; Foreign influence; Net Worth; Symbolic Meaning]

   b) Functional Aesthetics [Rooms; Ridges, Ledges & Roof; Corridor & Lawn; Garge; Gates; Capacity; Vaastu; Ease of Travel; ]]

   c) Historical Taste [Memories of Empires Associated, Realization of Ancient Past, Marvel of the Extraordinary Strength of the Materials, Royal/Elite's Activities]

3. Leadership (Political and Monetary)

   a) Shameful Secrets [Monetary Corruption; Sinful Past; Rapes; Murders; Extortion; Bribery; Intimidation; Genealogical Anamolies ]

   b) Abuse/Extent of Power [Respect/Fear amongst the locals; Servitude/Slavery; Tribal Power Structure; Extravagant, Massive & Oligarchic Family at the top]

   c) Occasional Justicar [Lone Vigilante; Hiding Outlaw; Rebel Royal; Honest Officer; Brave Local]

4. Elite/Nobility

   a) Virtues [Bravery; Farsight; Charisma; Intelligence]

   b) Vice [Drugs/Alcohol; Unnatural Socialization; Sexual appetites; Polyamory; Greed; Perversity; Eccentricity, Unnatural Solitude]

   c) Attitude [Ruthless; Dominating; Benevolent to Inferiors; High Standards; Eloquent Speech]

   d) Luxury [Imported/Antique Furniture; Ancient Statues; Animal Skins/Heads; Exotic Plants; Ornate Architecture; Luxury Cars]

5. Recreation Areas

   a) Water Parks [Water Rides, Ponds, Jumping Rides, Canteen, Chilling Area, Stalls]

   b) Museums [Artifacts, Information, Caretakers, Eerie Ambience, Specific Historical Context of the Place]

   c) Shopping [Private Boutiques, Shopping Complex, Malls, Kiranas]

6. Buried Secrets

   a) Political Secrets [Political Asylum, Refugee Secrets, Crime Families, Drugs, Smuggling, Environmental Degradation, Uprooting Civilans, Illegal Weapons]

   b) Cultural Secrets [Unique Dishes/Clothing, Way of Life, Morality, Xenophobia, Guarded Vaults, Lost Knowledge]

   c) Historical Secrets [Mythological Legends, Historical Engimas, Ciphers]

7. Dynamics

   a) Overarching Ambience [Activity level, nature of the folk & visual feel of the town]

   b) Prosperity [Level of affluence, presence/absence of starvation]

   c) Progressivity [Young folks rights, taboo things, religiosity]

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1. Young People

2. Buildings Architecture

3. Leadership (Political and Monetary)

4. Elite/Nobility

5. Recreation Areas

6. Buried Secrets

7. Dynamics

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Mystery in Humans [Environmental charisma; inherent mystery; cultural mysteriousness of every human in a new place]

the overarching mysteriousness of the place

mysterious ambience

elites (nobility, vice, style/attitude and luxury)

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planning the itinerary

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sexual adventures

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action adventures

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sleuthing

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friendly locals

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relation to our mystery

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fun/adventure

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