Intelligence empowers Imagination, Energy drives Action, Discipline channels it into the right direction
My Thoughts
1. Young People
a) Inherent Human Mystery [Environmental charisma; inherent mystery; cultural mysteriousness of every human in a new place]
b) Romantic Potential [Gang's romantic-sexual escapades with the locals; Attractiveness, Grooming & Fitness of the locals; Willingness]
c) Choices/Temperament [Likes-Dislikes, Personality Types; Risk-Affinity; Moral Corruption; Openness to New Ideas]
2. Buildings Architecture
a) Design and Type [Cultural and Religious Relation; Type of Architecture; Beauty; Grandeur; Foreign influence; Net Worth; Symbolic Meaning]
b) Functional Aesthetics [Rooms; Ridges, Ledges & Roof; Corridor & Lawn; Garge; Gates; Capacity; Vaastu; Ease of Travel; ]]
c) Historical Taste [Memories of Empires Associated, Realization of Ancient Past, Marvel of the Extraordinary Strength of the Materials, Royal/Elite's Activities]
3. Leadership (Political and Monetary)
a) Shameful Secrets [Monetary Corruption; Sinful Past; Rapes; Murders; Extortion; Bribery; Intimidation; Genealogical Anamolies ]
b) Abuse/Extent of Power [Respect/Fear amongst the locals; Servitude/Slavery; Tribal Power Structure; Extravagant, Massive & Oligarchic Family at the top]
c) Occasional Justicar [Lone Vigilante; Hiding Outlaw; Rebel Royal; Honest Officer; Brave Local]
4. Elite/Nobility
a) Virtues [Bravery; Farsight; Charisma; Intelligence]
b) Vice [Drugs/Alcohol; Unnatural Socialization; Sexual appetites; Polyamory; Greed; Perversity; Eccentricity, Unnatural Solitude]
c) Attitude [Ruthless; Dominating; Benevolent to Inferiors; High Standards; Eloquent Speech]
d) Luxury [Imported/Antique Furniture; Ancient Statues; Animal Skins/Heads; Exotic Plants; Ornate Architecture; Luxury Cars]
5. Recreation Areas
a) Water Parks [Water Rides, Ponds, Jumping Rides, Canteen, Chilling Area, Stalls]
b) Museums [Artifacts, Information, Caretakers, Eerie Ambience, Specific Historical Context of the Place]
c) Shopping [Private Boutiques, Shopping Complex, Malls, Kiranas]
6. Buried Secrets
a) Political Secrets [Political Asylum, Refugee Secrets, Crime Families, Drugs, Smuggling, Environmental Degradation, Uprooting Civilans, Illegal Weapons]
b) Cultural Secrets [Unique Dishes/Clothing, Way of Life, Morality, Xenophobia, Guarded Vaults, Lost Knowledge]
c) Historical Secrets [Mythological Legends, Historical Engimas, Ciphers]
7. Dynamics
a) Overarching Ambience [Activity level, nature of the folk & visual feel of the town]
b) Prosperity [Level of affluence, presence/absence of starvation]
c) Progressivity [Young folks rights, taboo things, religiosity]
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1. Young People
2. Buildings Architecture
3. Leadership (Political and Monetary)
4. Elite/Nobility
5. Recreation Areas
6. Buried Secrets
7. Dynamics
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Mystery in Humans [Environmental charisma; inherent mystery; cultural mysteriousness of every human in a new place]
the overarching mysteriousness of the place
mysterious ambience
elites (nobility, vice, style/attitude and luxury)
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planning the itinerary
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sexual adventures
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action adventures
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sleuthing
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friendly locals
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relation to our mystery
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fun/adventure