Intelligence empowers Imagination, Energy drives Action, Discipline channels it into the right direction
My Thoughts
Here, I have attempted to enumerate the list of a wide variety of possible alien races that can exist, with their technologies, home worlds and origins
Races
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Humans
Devourers
Greys
Synthetics
Eldrons
Jaunschaue
Ravagers
Sub-Races
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Pioneers:Paragon: Syndicate
Psi-Fish:Ki'rKo: The Forgotten
Es'Tec:Phaigour: Astralites
Cyborgs: Androids: Autonom
Eldar: Amazons: Cosmicians
Dvar: Vamana: Baunae
Yautja: Xenomorphs: Orks
Weapons Group
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Firearms: Explosives: Biochemical
Telekinetic: Biochemical: Claws-Melee
Laser: Telekinetic: Ataxic
Arc: Explosives: Firearms
Ataxic: Biochemical: Laser
Explosives: Firearms: Laser
Claws-Melee: Biochemical: Firearms
Leader
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Galactic Emperor
Hive Mind
Transcendent Council
C.O.R.E
The Omega
Chief Prospector
Chancellor
Home World
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Galactic Empire of Milky Way
Hive Domain [Dark Dimension]
The Ascendant Realm
Interlinked Planetary Ream
Celestian Imperium
Frontier Consortium
Jakuza Ufalme
Capital
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Earth; Solar System
Mindweb Portal
Quasar Alpha
The 12th Planet; Solar System
Nostra Thule
Sorinus System
Alpha Galaxy
Powers in the World
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Warp-Energy
Void-Dark Matter
Celestial-Stardust
Chaos-Dark Energy
Solar System
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S3-S5 ; S19-S29
The Dark World
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Asteroid Belt (S1); S2; S30-S40
Outer Worlds
Sorinus System
Nostra Thule
Cultech
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Voidtech
Psynumbra
Xenoplague
Promethean
Celestian
Deepfreeze
Hyperion
Synthesis
Constituents
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Void ; Wormholes ; Rifts
Psionic Rays ; Abyssal Portals
Virus Strains ; Evolution ; Genetics
Chemical Fire ; Laser ; Thermal
Brainwashing, Starlight, Illumination
Frost Equipment, Chilling Laser
Shocked, Electrified, Drained
Creators
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Precursors
Abyssal Lords
Omega Mutations
Solarscapers
The Enlightened Ones
Temple of Negative Energy
Forerunners
Damage Type
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Magnetic ; Kinetic
Psionic ; Radiation
Organic ; Chemical
Thermal ; Kinetic
Accoustic ; Psionic
Cyrogenic ; Entropic
Entropic ; Electric
Creator Races: Description
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Extinct Advanced Race ; Trans dimensional portals
Maleovolent Beings in Abyss
Super Mutated Isolated Ancient Biologists
Long Lost Mutated Race of Humans now coming as Gods for Mundane
Controllers of Internal Energy ; Extremely Focused
Cult of Absolute Zero ; Trans dimensional entities and fanatics
Mummified Race of ancient aliens ; Found in isolated galaxies
Races Description
Human Colonists straight out of Earth in Faster than Light Travel Spaceships
Trans-Dimensional Aliens who feed on Human Brains and Flesh
Long-Buried Seafearing Lords who thrive on "Essence"and spread "Entropic Nothingness"
Half-Human Machines who rebelled off the Human Empire & created an autonomic state
A small band of Inter-Galactic Terraformers alongisde rengenade Human biologists
Stocky humanoid race out of Alpha-Centauri System, Master Smiths and Engineers
Barbaric insectoid race of brutal warmongers who thrive on destruction & chaos
Sub Races Definitions
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Paragon are the cybernetically and genetically enhanced breed of the 'aristocrats' of yore, who form the ruling nobility and the administrators, statesmen and politicians.
Pioneers are the tough, hardened explorers, who venture into the deep unknown. They form the core of the sportspersons, soldiers, explorers and pilots.
Syndicate refers to the shadowy group of tradesmen, rogues, criminals and smugglers who do the dirty work for the Imperium. They also house the corrupt & Selfish Merchants amongst their elite.
Psi-Fish are the engimatic, hungry and sparkling fibrous fishes from the "other" dimension. They control minds of othersandthen feed on brains.
Ki'rko are the physically tough, buglike creatures that form the bulk ofthe Devourers. They feed on the flesh and serum.
The Forgotten are the reanimated flesh creatures who feed on the essence and life energy of living beings. Once the leaders, now husks.
Humans
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Units
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F.A.L.C.O.N (Vanguard Owl)
D.O.G (Vanguard PUG)
Imperial Guard (Paragon Guard)
Astro Trooper (Syndicate Indentured)
Technologist (Vanguard Engineer)
C.L.A.W (Spy + Guild Assassin)
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Gunship (Vanguard Gunship)
Veliobike (Assault Bike)
Overseer Subugator (Syndicate Subjugator)
Cryogenic Marine (Vanguard Trooper+Ice Attacks)
Recon Jumper (Spacer Druggie)
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Aegis Tank (AEGIS Tank)
Poseidon Walker (W.A.L.K.E.R Planetfall + Warhammer Marine)
V.A.L.K.Y.R.I.E (Mechanical Wings + Laser Sword + SPARTAN Armour)
W.O.L.F Fighting Vehicle (Warhammer Imperium Land Speeder + Burrowing)
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R.A.P.T.O.R (Stormraven Warhammer 40K + F-22 Raptor)
Zenith Hovercraft (AoW: Planetfall Zenith)
Drone Fortress (Vanguard Drone Carrier)
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Suits
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Nanosuit (C.R.Y.S.I.S), Draco Fly
S.P.A.R.T.A.N (H.A.L.O)
Jedi Warsuit (Star Wars)
F.A.N.A.T.I.C (Iron-Man Original)
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Aeroplanes & Spaceships
Velociraptor Z-212, GAUSS, J-910
Monogram
Quinjet
Moonraker
Orion Clipper
Centauri-802
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Sub-Cultures
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Imperials Domination Culture
Proleterians Exploitation Culture
Journey-Men Exploration Culture
Vanguard Defense culture
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Full Forms
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F.A.L.C.O.N (Fusioned Alacratic Catatonic Operating Nobot)
C.L.A.W (Cloaking Laser Equipped Agent of Whisper)
Devourers
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Units
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Chrysalis (Psi-Fish Chrysalis)
Psi-Hunter (Psi Fish Hunter)
Siren (Psi fish Siren)
Shackled (Frenzied Ki'rko)
Abyssian (Kirko Abyssian + Flood Creature HALO)
Bombard (Shadow Demon Bombard AoW 2 SM)
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Stag Mount (Klackon Stag Mount)
Medusa (Psi-Fish Medusa)
Ravenous
Hidden
Crystal Spawn
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Siren
Barrager
Harvester
Skimmer
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Desolate
Shattered Soul
Death Eater
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Suits
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Emerald Scales
A.N.A.R.C.H.O.I.D
Sanctum Robe
Transcendent Armor
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Aeroplanes & Spaceships
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Sub-Cultures
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Ki'rko Worker Class
Forgotten Elite Class
Psi-Fish Spiritual Class
Parasitic Defender Class
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Full Forms
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Weapon Types
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Firearms
Laser
Bombs
Swords
Claws
Spits
Radiation
Waves
Damage
Magnetic
Weakens molecular bonding ; Makes your body pastelike and weak
Kinetic
staggered, bloody, death
Chemical
acidified, mutated, rotten
Entropic
life essence gone, inanimate husk
Electric
shocked, stunned, electrified
Psionic
mindless, mind controlled, brain dead
Thermal
burned, charred, promethean martyr
Organic
poisoned or diseased, mutated
Acoustic
Deaf, concussed, death
Cyrogenic
Frozen, ice
Radiation
Sickness, Radiation Burns, Cancer, Mental dizziness
Cultech-Constituents
Gravitonium
Levitation ; Wormholes ; Rifts ; Implosion
Psynumbra
Psionic Rays ; Abyssal Portals ; Collars ; Brain Devices
Xenoplague
Virus Strains ; Evolution ; Infection ; Genetic Manipulation
Promethean
Chemical Fire ; Laser ; Thermal Weaponry ; Thermal Armour
Celestian
Brainwashing, Starlight, Illumination, Qi-Prana Power
Deepfreeze
Frozen, Frost, Ice Armour, Chilling Laser, Anti-Ageing
Hyperion
Shocked, Electrified, Drained, Animate Husks
Magnetika
Electric currents, Magnetic fields, Illusion, Cloaking
X-tech
Spacetime distortion, Acceleration, Anti-matter bomb
Quanta
Reality Warp, Consicousness Altering, Synchronicity, Chaos
Greys
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Units
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Drained Husk
Siphoner
Quintessence Luminosity
Hulking Serapion
Yahg Guard
Spectral Koi'lur
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S.L.V.R.D Robot
Covenant Shooter
Neuro-Disruptor
Ataxic Bomber
Quantum Anamoly
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Reality Warper
Temporal Displacer
Sacred Levithan
Astral Lord
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All-Knower
Celestial Watcher
Ognessta Machine
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Adeptus Machincus
Primal Titan
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Eternal Judge
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Ravagers
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Units
Predatory Worm
Xenomorph Baby
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Planetary Races: - Devourers, Synthetics, Humans, Eldrons, Jaunschaue, Greys, Ravagers
Technological Natives: - Hestaputr, Boreans, Lutumisians, Bulrathi, Alkari, Darlok,
Anachronistic Natives
Wildlife
Spaceflight Achieved :- Yes (Solar System Wide), Yes (Nearby Stars), Yes (FFL), No
Physical Appearance :-
Nourishment Type :- Mineral Based, Bacteria/Vegetarian, Vegetarian Normal, Omnivorous, Non-Vegetarian Cooked, Non-Veg Raw
Genetic Capability :- Gravity Effect Magnified/Lessened ; Natural Camouflage, Radiating Energy, Stronger/Weaker Psionics,
Mental Affinity :- Mercantile, Decadent, Xenophobic, Warlike, Deceptive, Enlightened, Analytical, Emotional, Cultured, Xenophilic
Favorite Technologies :-
Cosmic Characterstics :- Assimilate Hosts ; Symbiosis ; Drain Essence ; Drain Organic Materials
Resources :- Extractable, Productionable, Forgable, Designable
Energy Batteries :-
Fuel :- Grade 1,2,3 [Low Energy, High Pollution], [Medium, Medium], [High, High]
Common Minerals :- Iron, Aluminum, Copper
Rare Metals :- Diamond, Neodymium, Lanthanum, Cerium, Praseodymium, Gadolinium, Yttrium, terbium, europium, Nuclear
Alloys & Polymers :- Polythene, Bioplastics, Self Healing Polymers, Reactive Polymers, Amorphous Metals, Artifical Silk
Rare Prototypical Elements:- Graphene, Nanomaterials, Metamaterials, Transparent Alumina, Metal Foam,
Organic Materials/Tissues: - Molecular Superglue,
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Uses:- Normal, Advanced, Complex
Building Construction, Fuel Transport, Vehicles and Weapons, Household Appliances, Electricity Transmission
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Properties:-
Tensile Strength, Malleability, Ductility, Transparency, Weight,
Humanoid: - Human, Hestaputr, Boreans, Lutumisians, Elfeyins
Avian :- Alkari, Crowfoi, Storkshae, Eaglens, Sparrzeins,
Molluscoid :-Eptils, He Alisk​, Maians, Ykraitia [ocotopus, snail, fishoids]
Lithoid :- Golonid, Calacoids, Ltanian, Devansfore [rocks, crystals, mineral based]
Fungoid :- Sychlosi, Taalorio, Xchag, [mold, mushrooms, toadstools, slime]
Arthropod :-Cancorpora, Zorbineans, Uan 'sh, Zorgoids [beetles, centipedes]
Mammalian :- Bulrathi, Ybyotam, Pemalosia, Irororom [cat, dog, horse, elephant]
Plantoid :- Ebrocrust, Cologri [algae, flowers, trees, bushes, leaves]
Reptilian :- Jophet, Snakemer [snakes, lizards, komodos, crocs, chameleons]
Shapeshifting :- Darlok [black], foreshuns [monocolored, neon colors]
Synthetics :- Cyborgs, Androids, Autonom
Amphiboids; - Axolotle, salamnder, frog, worm
Firearms - Arc
Explosives - Psychogenic
Laser - Radiative
Muscular Enhancement - Blades/Hammers
Claw/Bone Enhancement - Plasma Weapons - Particle Beam Weapons
Synthetics
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1. Androids [Machine with Tissue Exterior, Artificial Intelligence] [Diplomats, White Collar]
2. Autonom [Autonomous Robots] [Blue collar, Defense]
3. Cyborgs [Part Men Part Machine] [Adventurers, Generals, Business Leaders]
4. Bionics [Reconstructed Man with consciousness transferred to hard disk] [Scientists, Developers, Spiritual Guides]
5. Cryonics [Frozen - Preserved Skeletons with Super-Brains (Brain Bridging] [Leaders, Rulers, Kings]
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Human Empire: - Democracy, Freedom, Apathy, Selfish
C.O.R.E: - Technological Supremacy, Efficiency, Ruthless, Tyrannical
The Hive: - Obedient, Industrious, Xenophobic, Darwinist
Mining Consortia: - Orderly, Xenophilic, Wasteful, Greedy
Covenant Prudentia: - Enlightened, Knowledgeable, Elitist, Unstable
Venandi Ascartes: - Tactical, Virile, Brutal, Chaotic
Chrystaline Oligarchy: - Cultural, Artistic, Decadent, Maraudery
The Shadowy Fleets: - Cunning, Adaptable, Vengful, Repressive
Normal Human ; Synthesis
Blue Skinned ; Multiple Limbs ; Disjointed Brain :- Devyaux ;- Celestian
Pointed Ears, Light but Strong; Fast Movement; :- Eldrons ;- Xenoplague
Adaptive ; Heat Reflective ; Stretchable :- Hestputr ;- Promethean
Adaptive ; Heat Absorbance ; Hardness Variation :- Boreans ;- Cyrogenics
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SubRaces: -
1. Orientals - Negroids - Nordics - Aryans - Aboriginals - Austronesians - Americans
1. Formeru (Three eyes) - Angani (Two Palms with each hand/leg)-Mandca (Tails, one nose on the back & Multiple Sex Organs)-Orloralh (Horns at shoulders/4 ears)
(Navy Blue, Sharp features) - (Light Blue, Short features) - (Ocean Blue (Greenish), Elongated but snub) - Slate (Greyish, soft but shapely)
Heightened vision detection, Highly dexterous/multi-tasker, Stronger, Virile and Smell better, Heightened listening & harder body
1. Oriansy (High Elf) - Kherelli (Dark Elf) - Eosapien (Wood Elf, Greenish-Brown) - Tyranus (Sea Elf, Azure)
Tallest, Can naturally throw energy bolts - Strongest, Can absord radiation, - Most agile, Can project qi energy, - Lightest, Can swim underwater for very long
1. Liquid Lava skin, Can shoot lava off their tips, vulnerable to magnetic fields - Rock hard skin, highly durable but weak to gravity - normal but fire resistant skin, weak to physical blows
1. Ice hard skin, Watery skin - normal ice resistant skin
Mutants
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Bone Based
Muscle Based
Psychic Based
Optic-Based
Energy Harnessing
Mammalian
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Bovine :- Ingest grass, survive longer, slow but strong, resistant to cosmic rays, electric attacks, workers and gunners
Feline :- ingest meat, faster and tough, camouflage, handle laser and gravitonium weapons, resistant to xenoplague
Canine :- omnivorous, light & fast, martial arts knowledge, handle biochemical weapons, resistant to magnetic fields
Pachyderm :- slowest but strongest, wear heavy armour, handle carbon swords and electric halberds, resistant to quantum tech
Avian
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Alkari :- Parrot/Owl famiy :- best leaders/scientists
Crofoi :- Crow /Raven family :- best spies and thieves
Storshae:- Stork/Geese family :- best productive workers
Eaglenz:- Eagle/Vulture family :- best raiders & pilots
Sparzzey: - Sparrow family :- best farmers
Insectoid
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Mollusc :- Eptils [Snails, Clam], Yig Alisk [Octopus]
Arthropoid :- Cancorpora [Beetles], Uan 'sh [Centipedes, Mosquitoes], Zorgoids [Crabs]
Amphibians :- Ians Oricor [Frogs],
Fishoids :- Zorbineans [piranha], Ualishak [normal], Xamitesso [shark]
Greys
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Phaigour:- San'Shyuum (Halo); Tentacles; Direct inhalation of energy
Astralites:- Typical Grey Alien; Legs ;
Es'Teq:- Salarians (Mass Effect); Gooey Liquid
Aiu'Novanns:- Duros (Star Wars) ; Fossorial legs
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Jaunschae
The Jaunschae are the tribe of human like stocky antromoprhs from the Solar System of 'Teraxia' 2,500 light years in the direction of the Galactic center of the Milky Way.
They are stout, much more resistant to natural and elemental hardships as well as powerful engineers, however with comparatively frailer psychic brain strength.
Synthetics
The Race of the archetypal 'Cyborgs', Synthetics are a fusion of flesh and machine, powered by a combination of human brain and the AI. They are a direct offshoot of the Human civilization, broken off at a certain year somewhere in the 'Hedonistic Age', by rogue AI and idealistic Scientists. Their society works in a different fashion to humans and don't have space for several 'emotional' entertainments and weaknesses of the humans.
Their primary tribe is the 'Cyborgs', humans with missing limbs compensated by machinist parts, oftentimes the brain as well, by a realistic AI. Cyborgs were the ones who led the rebellion known as the Great Fractionis, from the primary human empire and expanded into the great unknown wilderness of the 'Scientae Galactorlis'. the sector of planets that were uninhabitable, including asteroids and other bodies.
Androids were first created by the Mad Scientist 'Klauraxe', a master in genetic and tissue sciences, for the purpose of having human like slaves in vicinity. Androids soon out grew their purpose and created their own place in society. They often act as diplomats, spies and other secretive agents.
The Last faction amongst the Synthetics is the 'Autonom'. the Machinist components powered by super intelligent sentience. Lowest of the Autonom function like 'Internet of Things' gadgets while the highest ones develop human like emotions alongside a monstrous, gargantuan intelligence.
Their Conflagration is composed of 15 planets, out of which are completely inhospitable to humans. They share boundaries with the human empire, and a tenuous peace after a century of nerve wracking war. A total of 2 separate solar systems compose their entire family and despite their relatively smaller size, they have better tactical combat and more resilient weaponry to face higher numbers easily.
Humans
The Vanilla race, Humans are the advanced (give r take 150-200 years from present) version of ourselves. They have conquered several planets in the solar system and have even established small colonies on the outer planetary bodies that are present outside the solar system. They are divided into mainly 3 'castes' known as 'Pioneers','Paragons' and 'Syndicate;.
'Pioneers are the tough, hardened explorers, who venture into the deep unknown. They form the core of the sportspersons, soldiers, explorers and pilots.
Paragon are the cybernetically and genetically enhanced breed of the 'aristocrats' of yore, who form the ruling nobility and the administrators, statesmen and politicians.
Syndicate refers to the shadowy group of tradesmen, rogues, criminals and smugglers who do the dirty work for the Imperium. They also house the corrupt & Selfish Merchants amongst their elite.
Their Empire is known as the "Hominum Imperium" aka "The Imperium of Man" ruled by the "Conclave of the Seven", a group of seven Dukes that rule seven major planets of the entire Imperium.
Capital is a small obscure sea-locked city known as "Pompeius Arcanum" on Earth.
Total planets in the Imperium are 27, housed in 4 major Solar Systems.
Their major technical advances are in Artificial Intelligence, Materials Science and Quatnum Physics
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Sci Fi Terms:-
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Quantum Regulator
Bio dome Faclity
Positron Tecnology
Xenoplague Pustules
Spaceship Maintenance Bay
The Dvar Forge City
Heavy Weapons Factory
Celestian Archive
Starlight Observatory
Celestian Enlightenment
Pure Fountainhead Hearth
Imperial Biodome Compound
Teleport Station
Targeting Array
Advanced Relay Architecture
Global Information Control
Virtual Hospitality Systems
Clinical Immortality
Transcendence
Ecological Engineering
Planetary Economics
Environmental Economics
Matter Transmission
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